Tag Archives: educate to innovate

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Hackathons

On December 15th, FOSS@RIT of the RIT Lab for Technological Literacy hosted the first of two Hackathons for the National STEM Video Game Challenge. A Hackathon is like a marathon, but rather than running,  people are coding. Hackathons provide a collaborative environment of like-minded folks, who help each other solve problems, experiment with new concepts, and tackle particular tasks, features, or bugs in a coding project. A typical hackathon here lasts anywhere from 8 and 48 caffeine fueled hours. Below…

STEM Video Game Competition

Reprinted from the January 2010 Cooney Center Bits Newsletter: Supporting President Obama’s call for a renewed focus on science, technology, engineering, and math (STEM) education, the Joan Ganz Cooney Center and partners, the Entertainment Software Association (ESA), the Information Technology Industry Foundation (ITIF), the MacArthur Foundation, Games for Change, and E-Line Media are developing a variety of initiatives that harness the engagement and educational potential of video games to advance children’s learning. The Early Childhood STEM Game Challenge is co-funded by…