Tag Archives: esa

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STEM Challenge Inspires Young Game Makers

The National STEM Video Game Challenge has motivated interest in science, technology, engineering, and math (STEM) in nearly 20,000 middle and high school students since launching in 2011 by harnessing their natural passion for playing video games and inspiring them to design games of their own. Presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media with founding sponsor the Entertainment Software Association (ESA), the STEM Challenge has named 113 youth winners – including 40% female –…

Calling All Girls: Their Future, Our Responsibility

Dr. Idit Harel Caperton, President and Founder of the World Wide Workshop, is passionate about getting more young girls and women excited about becoming leaders in STEM-related fields.This piece originally appeared in the Huffington Post and is reprinted here with permission. This is the second of two posts about integrating more women in the gaming industry: read the first post here. In this piece, she focuses on how to get girls and young women the support they need to dive into…

More on E3 and the Games and Learning Summit

Last week, Zachary Levine shared his thoughts on the future of educational games after attending the E3 Expo in Los Angeles. Here is his report on the Games and Learning Summit and the highlights from the Expo. The 2nd annual Games and Learning Summit, organized by the Entertainment Software Association as a special dialogue session developed for the Electronic Entertainment Expo, included inspiring talks from several experts on the role digital games can play in advancing education. As several dozen…

STEM Video Game Competition

Reprinted from the January 2010 Cooney Center Bits Newsletter: Supporting President Obama’s call for a renewed focus on science, technology, engineering, and math (STEM) education, the Joan Ganz Cooney Center and partners, the Entertainment Software Association (ESA), the Information Technology Industry Foundation (ITIF), the MacArthur Foundation, Games for Change, and E-Line Media are developing a variety of initiatives that harness the engagement and educational potential of video games to advance children’s learning. The Early Childhood STEM Game Challenge is co-funded by…