Tag Archives: families

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Reframing the Digital Divide: Why Quality of Access Matters

For many years, the “digital divide” signaled a split between people with access to the internet and those without. The term expressed concerns about those who may fall behind in the highly digitized economy of the 21st century. But with internet service now present in most U.S. homes, the gap has become more nuanced. Today, the question is less about access and more about quality and consistency of connection. A nationally representative telephone survey of 1,191 families conducted last year…

Doctors Prescribe More Big Bird, Less Brainless “Screen Time” for Young Kids

This post was originally published on The Hechinger Report and appears here with permission. Over the past several years, at the same time that the words “screen time” became shorthand for children zoning out, several researchers and educational experts have been taking an entirely different track. They have been studying how and at what age children come to learn words, follow stories, and grasp educational concepts that appear in ebooks, videos, and apps. New experiments on The Adventures of SuperWhy!, Peg+Catand…

Moving Beyond the Screen Time Debate: The Road Out of the Digital Wild West

Today’s announcement by the American Academy of Pediatrics and the joint statement of the U.S. Department of Education and the U.S. Department of Health and Human Services on “media use and young minds” is a timely response to a hot debate in parenting and early childhood circles: When and how often should young children use screens? For years, the health and child development establishment has advised against exposing toddlers, and babies in particular, to screen media.  But daily life has…

Announcing a Tap, Click, Read Toolkit to Promote Early Literacy in a World of Screens

Over the past several years, New America and the Joan Ganz Cooney Center at Sesame Workshop have become known for our book Tap, Click, Read and for our joint research and analysis on how digital technologies could be used to improve, instead of impede, early literacy.  Now our two organizations are going a step further: This month we are releasing a toolkit of materials designed to help educators and other leaders put these insights into practice to help children learn…

What Happens When Storytime is Over?

This month we’re kicking off a series of posts on media mentorship, a term coined by Lisa Guernsey in 2014. We’re thrilled to have Claudia Haines and Cen Campbell, authors of the recently released Becoming a Media Mentor: A Guide for Working with Children and Families, share their expertise as librarians. Have you been to your local public library lately? On any given day, all across the country, something amazing happens. Herds of young children, caregivers in tow, tumble through…

Keeping Family Connections Alive with Technology

My kids are so lucky. Not only because they have my husband and me as parents (ha), but because they have the luxury of all their immediate family members within driving distance. Grandparents, cousins, aunts and uncles are around for family gatherings, holidays and birthday celebrations. Certainly a luxury I didn’t grow up with.

A Blizzard of Digital Content for Latino Children and Families

Our new report, Digital Media and Latino Families, takes stock of recent research that reveals widening use of digital media by Latino children, along with the multifaceted effects on their learning and their families. We find, empirically speaking, that the much discussed “digital divide” no longer hampers Latino families, as parents continue to buy mobile devices and computers shared with their children. But we also found that Latino parents report their children use electronic tools less often for school work or…

Interview with Vicky Rideout about Learning at Home Report

Learning at Home author Vicky Rideout speaks about some of the key findings from the report. Special thanks to 360Kid for this video.

What Do Parents Really Think of Video Games? (Survey)

** The results of this survey are now available in the Digital Games and Family Life infographic series ** Back in 2012, the Joan Ganz Cooney Center embarked on a multi-stakeholder game design project, also known as “Hard Fun: Learning Mathematics,” funded by the NSF with lead designers at E-Line Media and premier researchers in neuroscience from University of Rochester and Johns Hopkins University. The goal was to design and research an educational game that both parents and kids would…

Cardboard and Cultural Brokering at Caine’s Arcade

This past Saturday, October 6, kids in over 30 countries in 6 continents participated in the Global Cardboard Challenge, the next chapter from the folks that brought you the short film “Caine’s Arcade.”  The fanfare around the film, featuring a 9 year-old Hispanic boy named Caine’s elaborate handmade cardboard arcade, was the impetus for the formation of the Imagination Foundation.  The non-profit, founded by “Caine’s Arcade” filmmaker Nirvan Mullick, aims to “help find, fund, and foster creativity and entrepreneurship in…