Tag Archives: game-based learning

17 result(s)

Learning Games in the UK: Success and Challenges.

The London Educational Games Meetup group (or LEGup, as it’s become known), was started just over two years ago by Kirsten Campbell Howes, an educational specialist and game designer. At first, it was a small gathering in a room above a pub, where a few like-minded games makers and enthusiasts would show what they were working on, ask for feedback, and share their experiences. Two years later, LEGup has nearly 800 members (including games developers, teachers, investors and others), has…

Making Our Schools “SuperBetter” with GBL

This post was originally published in the Huffington Post as part of TED Weekends as part of the “Gaming for Life” series inspired by Jane McGonigal’s 2012 TEDTalk. Jane McGonigal charged me up for more than the 7.5 minutes of life extension she promised. Yes, practicing her four “resiliencies” through gameplay may help make us happier and more productive, but, like her, my interests are in accelerating social change. So if her concussion inspired a game with the power to…

Exploring Digital Games with Teacher Voice Leaders

One of the most exciting things about receiving a grant from the Bill and Melinda Gates Foundation is the opportunites the foundation provides to connect and collaborate with other organizations.  Last week, Michael Levine and I had the chance to attend the Gates Foundation’s annual convening of organizations working on Teacher Effectiveness.  The groups who attended and presented at this meeting, including The Center for Teaching Quality, VIVA Teachers, Educators 4 Excellence, Purpose, Student Achievement Partners, The Hope Street Group…

Beginning to Use Digital Games in the Classroom: A Video Case Study

For this video case study, our fifth in the series, we interviewed three educators at St. Philip’s about their goals for using games: third grade classroom teacher Regina Lauricella, Director of 21st Century Learning Katrina Allen, and Director of Technology Jerri Drakes. All three speak eloquently about the process of introducing digital games into the curriculum and how using games has affected the way they think about teaching and learning at St. Philip’s Academy. It’s an evolving effort, but one that has a team of dedicated educators and enthusiastic students behind it. We hope to check in with St. Philip’s again and see their progress!

Skeptics and Optimists Convene at The Atlantic

Still buzzing from the exciting events of the previous evening, many participants from the STEM Video Game Challenge‘s Celebration of Success attended The Atlantic’s second annual Technologies in Education Forum on May 22 in Washington, D.C.  The Forum continued a lively discussion around the role that games play in STEM learning, with editorial staff from The Atlantic asking probing (often skeptical) questions and speakers generally offering optimistic answers. A panel on “Framing the Role Games Will Play in Future Learning” addressed whether there is a danger that…

More than Fun and Games at the NSVF Summit

“Radical change” and “storm the Bastille” were the rallying cries of the inspirational opening keynote of the 2nd Annual New School Venture Fund Summit, held on May 2, 2012 in San Francisco, CA.   This invite-only conference attracts big names from the education reform movement, including:  school chancellors from Newark and Washington DC, representatives from the US Department of Education, charter school network leaders, educational technology entrepreneurs and of course the venture capital managers who invest in them. The Joan Ganz Cooney…