Tag Archives: gamification
4 result(s)
Tapping Into the Potential of Games and Uninhibited Play for Learning
April 29, 2014
This post is part 1 of the MindShift Guide to Game-Based Learning and originally appeared on MindShift. By now, you’ve probably heard the buzzwords: “game-based learning” and “gamification” are pervading headlines in education coverage. Video games have always been popular with kids, but now increasingly, educators are trying to leverage the interactive power of video games for learning. Why? It turns out games are actually really good teachers. Think about the compounding way in which Angry Birds teaches the rules,…
Is it a class, or is it a game? A badging system for mastery in New York City high schools.
December 12, 2012
How can you use technology to grab a struggling student? How does access to high-speed Internet open a world of learning? What combination of pedagogy and curriculum can deliver the magic blend of fun, interest, academic content, and the many component skills that lead to academic success—especially for students who need to make up for lost time?
Games for Change 2012: From Gamification to the Democratization of Games
July 2, 2012
A couple of weeks ago, I was lucky enough to hear from “one of the most influential women in technology,” the creators of “Zombie Yoga,” aNASA research scientist, the founder of Atari AND Chuck E. Cheese, a classroom teacher working in Hong Kong, the White House’s “video game czar” and a bunch of 12 year old girls designing their own math games in Brooklyn, within the span of a couple of hours, without leaving a 2 block radius. How on earth did I manage to do…
Is the Gamepocalypse Upon Us? A Report From the Games for Change Festival
June 30, 2011
At Games for Change (G4C) last week, the audience was treated to a number of interesting discussions and keynotes surrounding current issues of video game play for learning and social change. Among the hot topics were of course the impending “Gamepocalypse” that will arguably come as a result of intense “Gamification,” but there was also measured discussion around how people are working to find out where “gamifying” is most helpful to learning and education, and plenty of evidence of exciting…