Tag Archives: gdc
5 result(s)
GDC 2024 – Fair Play Workshop
February 2, 2024
Harmonizing Multiplayer Experiences Location: Room 209, South Hall Date: Monday, March 18 Time: 9:00 am – 12:00 pm Natasha Miller (Senior Research Scientist II, Blizzard Entertainment) Kimberly Voll (CEO, Brace Yourself Games) Weszt Hart (Head of Player Dynamics, Riot Games) Michael Preston (Executive Director, Joan Ganz Cooney Center, Sesame Workshop) Sarah Jacobstein (Project Manager, Joan Ganz Cooney Center, Sesame Workshop) The Cooney Center is delighted to join the Fair Play Alliance at GDC this year to present a workshop as part of the Fair…
GDC 2013: Education Summit
January 13, 2013
The Game Developers Conference (GDC) is one of the gaming industry’s largest conferences. It is known worldwide as the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. This year’s event features an Education Summit which will explore new approaches to teaching game design and creating game design curriculum.
2010 Game Developers Conference (GDC): It’s All About Me, It’s All About We
June 2, 2010
May 2010: This year’s San Francisco Game Developers Conference, the largest annual game developers conference in the world, was marked by a notable focus on player-centered and social game play experiences. These trends began gaining momentum in years’ past, but with the breakthrough success of games such as Farmville on social networks like Facebook, the emphasis on player-centered design and social game play rang loud and clear in 2010. Game makers are tapping into the wealth of content and behaviors…
2010 Game Developers Conference (GDC): It’s All About Me, Its All About We
June 2, 2010
May 2010: This year’s San Francisco Game Developers Conference, the largest annual game developers conference in the world, was marked by a notable focus on player-centered and social game play experiences. These trends began gaining momentum in years’ past, but with the breakthrough success of games such as Farmville on social networks like Facebook, the emphasis on player-centered design and social game play rang loud and clear in 2010. Game makers are tapping into the wealth of content and behaviors…
Game Up!: SF GDC 2009 Highlights
June 2, 2010
Reprinted from the April 2009 Cooney Center Bits Newsletter: “Spore’s Wake: What Seriously Happened?” More than 17,000 game industry professionals gathered on March 23-27 for the largest game developers conference in the world, the San Francisco Game Developers Conference (GDC). This year, one stimulating panel asked, what would it take to make games that leave people better off than they were before playing? As children rise as one of the sector’s top priorities, we hope this important take-away keeps quality game…