Tag Archives: girls

6 result(s)

Women in Tech: From the “Mother of Computing” to Our Mothers

Growing up, it seemed completely natural that my mother worked as a computer programmer. Terms like COBOL and C were commonplace in our house, and in the evenings while I did homework, she would pore over printed-out lines of code to find bugs. We’d often go into her office on weekends so she could figure out a problem in the server room (always bundled up in heavy sweaters because it was absolutely freezing in there to keep the mainframe cooled…

Fostering Girls’ Motivation to Pursue Digital Opportunities

Young adults face many options when they go online—they might learn a new skill or lurk on a Discord channel; make a new friend or mock an existing one; create content or consume it. My research focuses on why young women choose to pursue positive opportunities new technology offers instead of risky or harmful activities. To answer this question, I analyzed the results from two large scale surveys of British teenagers, ran a quasi-experiment with 100 American teenagers attending a…

A STEM Challenge Winner Shares Her Passion for Game Design with Students

Olivia Thomas was one of the winners of the National STEM Video Game Challenge (2015-16). Now studying computer science and games, interactive media, and mobile development at Boise State University, Olivia has already gained teaching experience of her own as she developed and taught a game design workshop for middle school girls.    When I was a senior in high school, I applied for and received a grant from the National Center for Women and Information Technology (NCWIT) to host a…

Achieving Cognitive Balance

Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. First, why spatial skills matter: The ability to mentally manipulate shapes and otherwise understand how the three-dimensional world works turns out to be an important predictor of creative and scholarly achievements, according to research published this month in the journal Psychological Science. The long-term study found that 13-year-olds’ scores on traditional…

Calling All Girls: Their Future, Our Responsibility

Dr. Idit Harel Caperton, President and Founder of the World Wide Workshop, is passionate about getting more young girls and women excited about becoming leaders in STEM-related fields.This piece originally appeared in the Huffington Post and is reprinted here with permission. This is the second of two posts about integrating more women in the gaming industry: read the first post here. In this piece, she focuses on how to get girls and young women the support they need to dive into…

Getting (More) Girls into (More) Games

Guest post by Sara M. Grimes, PhD Years ago, when the idea of “games for learning” was still a relatively new concept, a small but important movement emerged around issues of gender in gaming. Led by scholars, designers and members of the game community, the primary objective was to address a gaming gender gap that had formed in the 80s and early 90s. Then as now, boys were generally gaming more (and more often) than girls, male characters appeared far…