Tag Archives: gls

6 result(s)

Learning with Games at GLS11

The 11th annual Games+Learning+Society Conference brought together game designers, educators, researchers, funders, academics, cultural institutions, and everyone in between (…and yes… there are even more individuals interested in learning games). This diverse collective sparked debate around issues facing games and learning and the future of this growing field, and, fittingly, this was the first year games were turned away from the showcase. This year’s conference marked a key shift in its history—no longer was the event focused on the need…

Report from Sunny Wisconsin: My Time at GLS 2011

I always love going to the Games, Learning and Society (GLS) conference in Madison, Wisconsin. Where else are you guaranteed access to a lakeside terrace, local microbrews, and warm Midwestern hospitality? In addition to these welcome amenities, GLS is also a place where games are taken quite seriously, albeit in a playful way. This year was no exception.   I attended the conference to present some of the early findings from my own research. With my collaborator LeAnne Wagner, I…

Gaming Education Reform: Starting Points for a Digital Revolution

At the 2011 Games, Learning and Society research conference in Madison, Joan Ganz Cooney Center Executive Director Michael H. Levine was the closing keynote speaker on the topic “Gaming Education Reform.” His presentation to a multidisciplinary group of scholars, game industry leaders and practitioners focused on several missing key elements in our current approaches to learning. He shared some of the most cogent lessons learned from Sesame Street’s rich and instructive history as well as the Center’s more recent research…

GLS Wrap-Up

June 15, 2010 Last week, the University of Wisconsin-Madison hosted their 6th annual Games+Learning+Society Conference. Here’s a great week wrap-up by the contributors at UW-Madison’s Antenna: Report from GLS 6.0. This year included special side events, such as Academic Fest day for Ed Tech folks, an Educator Symposium, and a Mobile Learning Summit. Keynote speakers included the always awesome Kurt Squire, Henry Jenkins, and David Wiley, Ph.D.

2010 Game Developers Conference (GDC): It’s All About Me, Its All About We

May 2010: This year’s San Francisco Game Developers Conference, the largest annual game developers conference in the world, was marked by a notable focus on player-centered and social game play experiences. These trends began gaining momentum in years’ past, but with the breakthrough success of games such as Farmville on social networks like Facebook, the emphasis on player-centered design and social game play rang loud and clear in 2010. Game makers are tapping into the wealth of content and behaviors…

2010 Game Developers Conference (GDC): It’s All About Me, It’s All About We

May 2010: This year’s San Francisco Game Developers Conference, the largest annual game developers conference in the world, was marked by a notable focus on player-centered and social game play experiences. These trends began gaining momentum in years’ past, but with the breakthrough success of games such as Farmville on social networks like Facebook, the emphasis on player-centered design and social game play rang loud and clear in 2010. Game makers are tapping into the wealth of content and behaviors…