Tag Archives: immersive media

11 result(s)

The Potential and Perils of VR and AR for Children

In designing VR/AR devices and applications for children, it is critical to keep in mind the active and inquisitive nature of children, the key developmental tasks of each age and stage, and the profound influence of environmental stimuli and challenges on their physical, mental, and social development and health.

Education, Equity, and Empathy: A Brighter Vision of the Future of VR

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Chris Chin, Executive Director of VR Content at HTC Vive, believes VR has the potential to play a positive role in building pathways for more equitable learning opportunities.   From Ready Player One to The Matrix, authors, futurists, and Hollywood have painted a picture…

Virtual, Augmented, and Mixed Reality and Kids: Planning Ahead for a Positive Future

Do you remember when Niantic’s Pokémon GO was released in summer 2016 and how a craze with kids and families ensued? Are you excited for Harry Potter: Wizards Unite to be released sometime later this year and expect it to be a similar hit? Perhaps you’ve heard of Google Expeditions, which integrates VR and AR into classroom lessons? Or Nintendo Labo’s VR Kit, which has already sold out online, in just one week after its release? And what about all…

VR and AR for Children: The Eyes of the Next Generation

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Jesse Schell is the CEO of Schell Games, the largest full-service education and entertainment game development company in the United States. Here, he explains why we should explore VR and AR—despite our current concerns—and their potential benefits for children. While many people think of virtual reality as…

How Will VR and AR Shape Childhood in 10 Years?

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Jeremy Bailenson, PhD, is the founding director of Stanford’s Virtual Human Interaction Lab and the author of Experience on Demand. Here he offers insights into some of the ways these technologies might affect basic human behaviors.   I am going to treat VR and…

Calling All Teachers!

Do you use immersive media like AR or VR with students in 1st through 8th grade? Are you interested, but haven’t been able to try it out yet? Or are these technologies not for you? The Joan Ganz Cooney Center at Sesame Workshop would like to know more about teachers’ decisions whether or not and how to use immersive media with their students. Please take this survey—and share it with all the teachers you know—to help us gain a better…

Immersive Media and Child Development

This past November 7 and 8, the Joan Ganz Cooney Center, Center for Science and the Imagination and the School for the Future of Innovation in Society at Arizona State University, and Dubit convened about 60 field leaders at the inaugural Future of Childhood Salon on Immersive Media and Child Development. As salon participants, these leaders in education, research, pediatric medicine, technology policy, content creation, hardware development, and more began thinking about the opportunities and risks of immersive media (i.e.,…

Future of Childhood Salon: Immersive Media and Child Development

On November 7 and 8, 2018, the Joan Ganz Cooney Center at Sesame Workshop, the School for the Future of Innovation in Society at Arizona State University, and Dubit will host the inaugural Future of Childhood Salon on Immersive Media and Child Development. At this day-and-a-half workshop, we will proactively plan for the future of immersive media—i.e., virtual, augmented, and mixed realities—in the lives of preadolescents before these technologies become ubiquitous among children this age. A cross-sectoral group of approximately…