Tag Archives: innovation

21 result(s)

The Cooney Center Sandbox: Embedding Literacy Expertise in Edtech Innovation

Earlier this year, the edtech startup LitLab began testing a new feature in their classroom product that creates AI-generated storybooks for early readers. The feature is a “record me” option

Into the Digital Future: Gaming for Good with Susanna Pollock

In this episode of ‘Into the Digital Future,’ hosts Jordan Shapiro and Laura Higgins discuss the transformative power of gaming with Susanna Pollock, president of Games for Change. Pollock explains

Child Rights by Design: New Guidance for Innovators of Digital Products That May Impact Children

How can we design the digital world in the best interests of children? What principles should guide innovators of digital products and services that may impact children’s lives? In the

Announcing the Winners of the Designing for Digital Thriving Challenge

Building online communities that are healthy, inclusive, and allow people to be their authentic selves online is one of Riot’s core goals. It’s a complicated challenge and one we know

The Designing for Digital Thriving Challenge is Live!

The Joan Ganz Cooney Center is excited to join forces with Riot Games, IDEO, and the Fair Play Alliance to announce the “The Designing for Digital Thriving Challenge.” Co-hosted by

Highlights from ASU+GSV

The Cooney Center team was honored to collaborate with our colleagues at Sesame Workshop to produce —and participate— in some panels at ASU+GSV that were full of rich insights into

Caroline Hu Flexer: What will change as a result of the pandemic

For Part 2 of the Voices on the Future of Childhood series, we asked experts to take a stab at predicting the future by offering their thoughts on “What will

The Potential and Perils of VR and AR for Children

In designing VR/AR devices and applications for children, it is critical to keep in mind the active and inquisitive nature of children, the key developmental tasks of each age and stage, and the profound influence of environmental stimuli and challenges on their physical, mental, and social development and health.

Building Together on 10 Years of Innovation and Research

Attention all designers, developers, and researchers:Almost 50 years ago, Joan Ganz Cooney submitted a proposal to the Carnegie Corporation that led to the creation of Sesame Street. Inspired by a

Remarks at the White House Summit on Early Education

On December 10, 2014, President Obama hosted the White House Summit on Early Education. Michael Levine was invited to participate in a panel on Equity and Excellence in the Earliest