Tag Archives: intergenerational

11 result(s)

How Latino children in the U.S. engage in collaborative online information problem solving with their families

This guest post summarizes a research paper discussing how Latino children collaboratively search the internet with their adult family members to solve family needs. The research for this project began while Jason Yip was a Research Fellow at the Cooney Center in 2013-14, and has just been presented at the ACM Computer Supported Collaborative Work Conference on November 5th. Read the paper here. Searching for online information is not equitable. People search online to find recipes and to plan trips, but also to find…

Intergenerational STEM Game Design Workshop @ Moving Image

Several years ago, Museum of the Moving Image presented an exhibition called Spacewar! Video Games Blast Off. This was nothing new for us. We had done exhibitions about video games, featuring playable games in the Museum’s galleries, many times before–we presented our first such exhibition, Hot Circuits: A Video Arcade, a year after we opened in 1989–and video games have been featured in our core exhibition for nearly a decade. But Spacewar was notable, in part, for commemorating the 50th…

Slideshow: Intergenerational Game Design Workshop

On Saturday, May 9, 17 kids between 8-18 years old joined a 50+ adult in their life (parents, grandparents, relatives, or friends) for a free, three-hour video game design workshop at the Kennedy Center for Performing Arts in Washington, D.C. hosted by AARP and MentorUp, E-Line Media and the Joan Ganz Cooney Center.  Allison Mishkin of the Cooney Center, and Mark German of E-Line Media led the pairs throughout a workshop to discover the elements that make up any game…

Keeping Family Connections Alive with Technology

My kids are so lucky. Not only because they have my husband and me as parents (ha), but because they have the luxury of all their immediate family members within driving distance. Grandparents, cousins, aunts and uncles are around for family gatherings, holidays and birthday celebrations. Certainly a luxury I didn’t grow up with.

What Do You Get When You Cross a Pony with a Unicorn?

What do you get when you cross a pony with a unicorn?  According to 5 year-old Cassie Creighton, you get a ponycorn.  According to renowned game blog Kotaku.com, you get what may just be “the most adorable video game ever created.”  According to me, you get an intergenerational father-daughter experience around media creation that is as magical as the ponycorns themselves.   Sissy’s Magical Ponycorn Adventure is a video game created by Cassie and her dad Ryan, founder of Toronto’s…

Let’s Play it Together!

The Sesame Workshop research team has been following the development of a game promoting intergenerational computer literacy. Mindy Brooks shares some of the lessons they’ve learned about designing an educational game that appeals to both parents and kids. How do you design a game to engage both parents and children to play together and ultimately enhance the child’s literacy skills? After hearing multiple exclamations from parents such as, “Watch out for that word!” or “No, that’s not the “t” sound!”,…

Catching the Cooney Center Bug: Reflections on My Summer Internship at the Joan Ganz Cooney Center

Stepping onto the elevator at 1900 Broadway for the first time, I took a deep breath and-for the hundredth time since leaving my apartment-lovingly instructed myself to Chill. Out. It was the first morning of my summer internship at the Joan Ganz Cooney Center, and I was scared. Scared, but not in the usual final exam, first day of school kind of way. I was scared of something worse. My apprehension was the type that comes with high expectations and…

The TV Generation Gap

It’s all about TV this week: who’s going to win big with internet TV — Google or Apple, as well as the big 3D changeover. The recent New York Times article, Hey, Dad, Get With the (3-D) Program, addresses the next generation gap. Like previous generations who saw the switch from Black and White to Color, this new group of kids are going to expect more — namely, things popping out of their screens. Also, read Cooney Center Fellow, Dr.…

2010 Game Developers Conference (GDC): It’s All About Me, It’s All About We

May 2010: This year’s San Francisco Game Developers Conference, the largest annual game developers conference in the world, was marked by a notable focus on player-centered and social game play experiences. These trends began gaining momentum in years’ past, but with the breakthrough success of games such as Farmville on social networks like Facebook, the emphasis on player-centered design and social game play rang loud and clear in 2010. Game makers are tapping into the wealth of content and behaviors…

2010 Game Developers Conference (GDC): It’s All About Me, Its All About We

May 2010: This year’s San Francisco Game Developers Conference, the largest annual game developers conference in the world, was marked by a notable focus on player-centered and social game play experiences. These trends began gaining momentum in years’ past, but with the breakthrough success of games such as Farmville on social networks like Facebook, the emphasis on player-centered design and social game play rang loud and clear in 2010. Game makers are tapping into the wealth of content and behaviors…