Tag Archives: james paul gee

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E3 and the Future of Educational Games

As an intern at the Joan Ganz Cooney Center, I was fortunate enough to attend the Electronic Entertainment Expo (E3) held on June 7-9. I was also able to partake in the 2nd annual Games and Learning Summit on the morning of June 7th, where a few dozen electronic industry leaders, top White House officials, philanthropic leaders from the Gates and MacArthur Foundations and academic experts such as James Paul Gee discussed the important role of game-based education in the…

Learning Across Silos: An Integrated Approach to the Creativity Crisis

In our first post, we provided an overview of Newsweek’s coverage of America’s creativity crisis, which highlighted the crucial need for creativity and innovation in solving real-world problems. We began to explore skills and processes that have been associated with creativity and appreciate how your comments added to the discussion. In this post, we’ll discuss specific learning and creativity theories that provide a foundation for designing media that fosters children’s creativity. Divergent thinking is our cognitive ability to think outside…

Games Government Engaged Citizens

We suggest you explore iCivics, a beautiful new series of Flash games designed to raise civic knowledge and participation. The first game “Do You Have a Right?” is designed for middle-schoolers who get to run their own law firm specializing in constitutional law. This series was originally envisioned by Justice Sandra Day O’Connor, who felt there was an urgent need for students to learn about the government before they can actually participate. Justice O’Connor spoke passionately about this project in…

Logging Into the Playground: How Digital Media Are Shaping Children’s Learning

The Cooney Center’s inaugural leadership forum was held at The McGraw-Hill Corporate Headquarters on May 9th, 2008. Key leaders from the fields of research, industry, policy, philanthropy, and education convened to examine how recent research and experimentation with interactive media such as games, mobile technologies, and other platforms can accelerate children’s literacy learning. Electronic Arts’ Bing Gordon delivered the keynote. The Center also released recent research and reports, including a national survey conducted with Common Sense Media that examines parents’…