Tag Archives: macarthur foundation

6 result(s)

Digital Media and Learning Conference

The Digital Media and Learning Conference is an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Research Hub located at the UC Humanities Research Institute, University of California, Irvine. The conference is meant to be an inclusive, international and annual gathering of scholars and practitioners in the field, focused on fostering interdisciplinary and participatory dialog and linking theory, empirical study, policy, and practice. The fourth annual conference – DML2013 – is organized around the theme…

Kids and Social Media: Networked Participation Workshop

It has been a whirlwind few months for me as I have finished my dissertation, begun my fellowship at the Cooney Center, and, now, am writing my first blog post!  One of the big events for me as a Cooney Center fellow so far was attending the JGCC’s “Networked Participation Workshop”, which was funded by the MacArthur Foundation and Cisco Systems. The workshop brought together two dozen representatives from academia and industry who met at Cicso’s New York offices on…

Digital Games as Assessment?

In January, I attended a workshop dedicated to games, assessment and learning hosted by the MacArthur and Gates Foundations and the USC Game Innovation Lab. The workshop brought together game designers, educators, and researchers to work together on designing games around various curricula topics that would be engaging, educational, and contain features to allow for the collection and feedback about how players were faring when engaged in the game. The conversation went beyond what players could learn from games: We…

Gamestar Mechanic Launches Today!

Today, E-Line Media and the Institute of Play are launching Gamestar Mechanic, a game-based learning platform that teaches the principles of game design as a form of 21st Century skill building in a highly engaging and creative environment. Gamestar Mechanic was created through a unique public private partnership that includes leading foundations, non-profits, academia and the game industry. Development of the game was initially funded through a grant from the John D. and Catherine T. MacArthur Foundation to the Institute…

STEM Video Game Competition

Reprinted from the January 2010 Cooney Center Bits Newsletter: Supporting President Obama’s call for a renewed focus on science, technology, engineering, and math (STEM) education, the Joan Ganz Cooney Center and partners, the Entertainment Software Association (ESA), the Information Technology Industry Foundation (ITIF), the MacArthur Foundation, Games for Change, and E-Line Media are developing a variety of initiatives that harness the engagement and educational potential of video games to advance children’s learning. The Early Childhood STEM Game Challenge is co-funded by…

Breakthrough Learning in a Digital Age, the Cooney Centers Annual Leadership Forum

Forty years after the “War on Poverty” and twenty-five years after “A Nation at Risk,” a new forum was designed to advance a paradigm for learning that harnesses the largely untapped potential of digital media Breakthrough Learning in a Digital Age is an ongoing forum that convenes thought leaders in science and technology, informal and formal education, entertainment media, research, philanthropy, and policy to create a new strategy for scaling-up effective models of teaching and learning for children. The forum…