Tag Archives: mindshift guide to games and learning

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How Games Lead Kids to the Good Stuff: Understanding Context

Part 2 of MindShift’s Guide to Games and Learning. Those who still think of content as the driving force of education may not be ready for game-based learning. What do we mean by “content”? In this age of digital media, “content” is what web designers, TV producers, and media moguls talk about. Articles, TV shows, YouTube videos, photos — that’s all content. In the classroom, what we usually call content is what students have retained if teachers have met their…

Tapping Into the Potential of Games and Uninhibited Play for Learning

This post is part 1 of the MindShift Guide to Game-Based Learning and originally appeared on MindShift. By now, you’ve probably heard the buzzwords: “game-based learning” and “gamification” are pervading headlines in education coverage. Video games have always been popular with kids, but now increasingly, educators are trying to leverage the interactive power of video games for learning. Why? It turns out games are actually really good teachers. Think about the compounding way in which Angry Birds teaches the rules,…

Introducing the MindShift Guide to Games and Learning

We’re thrilled to announce the launch of a new series on games and learning on MindShift.  Over the next few months, the series will tackle key principles behind games and learning. Primarily intended for teachers, this guide will provide practical and hands-on suggestions for using games in the classroom. This is what MindShift’s Tina Barseghian has to say about the project: How can games unlock a rich world of learning? This is the big question at the heart of the growing…