This essay originally appeared in The Huffington Post.
In a recent speech to a group of students at TechBoston in Dorchestor, Massachusetts. President Obama had this to say about video games:
In a recent speech to a group of students at TechBoston in Dorchestor, Massachusetts. President Obama had this to say about video games:
I’m calling for investments in educational technology that will help create … educational software that is as compelling as the best video game. I want you guys to be stuck on a video game that’s teaching you something other just blowing something up.When I started my career in video games in the early 1990s, the idea of a sitting president saying anything positive about video games was pretty much unthinkable. Back then, the medium was routinely vilified by politicians and generally dismissed as a frivolous waste of time by everyone else. Perceptions of video games are definitely changing. Today, hardly a week passes without a new study highlighting how video games can be good for learning. There is a steady stream of books, blogs, TED talks and conferences making a wide variety of claims about the positive potential of games. These claims range from rigorous academic studies highlighting the efficacy of a single game to broad claims about games saving the planet. So, is game-based learning hype or reality? Right now it is both. I believe that computer and video games absolutely have the potential to make significant learning (and social) impact. But I also believe that this potential is currently not being realized — at least not at a meaningful scale. To understand why games have so much potential (as well as why realizing this potential is so difficult) let’s look at some of the thorniest education challenges the President outlined in his speech.
- Twenty-five percent of all kids in America are dropping out of school. Clearly school is neither engaging nor relevant to a large percentage of our youth.
- U.S. students are falling further behind other industrialized countries in everything from math and science scores (25th) to the proportion of young people with college degrees (9th). Clearly we are not effectively preparing enough of our students for a hyper competitive, inter-connected, rapidly changing, digitally charged global landscape.
- Schools are operating with severe fiscal constraints. Clearly innovation needs to happen, but this innovation must be capital efficient; enabling good teachers to do more with less.