Tag Archives: prize

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Cooney Center Prizes Inaugural Quick Pitches

You can now peak into the inaugural Cooney Center Prizes Quick Pitches that were held at the E3 Expo in June! Here are the finalists from our Breakthroughs in Mobile Learning prize: Motion Math Toontastic Mobile Technology for Sustainable Literacy Watch the winning pitch given by team Project NOAH View all the quick pitches See the awards ceremony, presented by White House CTO, Aneesh Chopra Read information on our newest competition, the National STEM Video Game Challenge!  

White House Announces National STEM Video Game Challenge!

  President Obama is announcing our National STEM Video Game Challenge today at 3:15pm EST. Tune in to the LIVE Webcast. Inspired by the “Educate to Innovate” campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passions for playing and making video games. The first annual competition is being held by…

Cooney Center Prizes Wrap Up

The 2010 NBA Championship was not the only prize on the line at the Los Angeles Staples Center, on June 16, as four finalists competed in a quick pitch competition to win the first-ever Cooney Center Prizes for Innovation in Children’s Learning. Hosted by the Entertainment Software Association at its annual Electronic Entertainment Expo (E3), the Cooney Center Prizes mobile learning category culminated in a quick pitch competition where each finalist presented their concept and engaged in a Q&A session…

STEM Video Game Competition

Reprinted from the January 2010 Cooney Center Bits Newsletter: Supporting President Obama’s call for a renewed focus on science, technology, engineering, and math (STEM) education, the Joan Ganz Cooney Center and partners, the Entertainment Software Association (ESA), the Information Technology Industry Foundation (ITIF), the MacArthur Foundation, Games for Change, and E-Line Media are developing a variety of initiatives that harness the engagement and educational potential of video games to advance children’s learning. The Early Childhood STEM Game Challenge is co-funded by…