Tag Archives: research

134 result(s)

The Desire for More Research in Kids’ Media

When we look to the gold standards of research-practice integration in children’s media established by Sesame Workshop, we know that it is possible for research and practice to be harmoniously integrated to create content that kids and families love (See Joan Ganz Cooney’s The Potential Uses of Television in Preschool Education, originally produced in 1966 for the Carnegie Corporation). But how widespread is the desire to integrate research into practice today? Is research equally valued among people who work in…

Into the Digital Future: Digital Self-Harm and Empathy in the Digital Age with Sameer Hinduja

In this episode of Into the Digital Future, Dr. Sameer Hinduja, Co-Director of the Cyberbullying Research Center, joins hosts Laura Higgins and Jordan Shapiro to explore the complexities of youth behavior in digital spaces, including the concept of digital self-harm. Dr. Hinduja shares his insights on building empathy, resilience, and the role of social media in fostering connection and support. This thought-provoking discussion offers valuable perspectives for parents, educators, and policymakers navigating the challenges of the digital age. This transcript…

What Children Think About “Age Appropriateness” in Games

In the last five years, there has been mounting public interest in the relationship between digital technology use and children’s wellbeing. New policies and legislation aimed at promoting children’s rights and/or safety online are being proposed across North America and around the world at an unprecedented rate. Despite their popularity among children of all ages, however, digital games are often left out of the conversation. As is children’s vast knowledge, insights, and willingness to discuss the positives and negatives that…

Different but complementary: Navigating AI’s role in children’s learning and development

As a researcher focusing on AI and child development (and also as a parent of two), I have seen many instances of kids talking to conversational AI agents like Siri, Alexa, or ChatGPT. It seems that kids turn to AI agents to satisfy their curiosity, asking things like what six plus six equals, how far away black holes are, or how to make an invisible potion. And sometimes kids engage in what feels like social chitchat: they share their favorite…

Bringing RITEC Learnings to Life and Putting them into Practice

During the week of the 2024 Games for Change Festival, the Cooney Center had the privilege of helping to organize a series of events to bring the Responsible Innovation in Technology for Children Project (RITEC) learnings to life by sharing the backstory of the research process and work with children, and demonstrating how some have begun putting the RITEC-8 framework into practice. Celebrating the launch of the recent RITEC research report: Diving into working with children for children We started…

Why Children Are Susceptible to Online Misinformation

In February 2019, a story titled “California newborn becomes first baby to be named an emoji” circulated widely on social media. The story claimed a mother had named her baby the emoji equivalent of “heart-eyes heart-eyes heart-eyes.” It was fake and could be recognized as such by either its content or its source: prettycoolsite.com. Still, this story was shared on social media thousands of times, and some of those who shared it were likely children. Most US elementary-school-aged children have…

Using Hypothetical ‘Would You Rather’ Scenarios to Discuss Privacy and Security Concepts with Children

When I was a fourth-grade teacher, a minor scandal broke out when a student—who had proudly shared his private password with several friends—logged into our school library platform to find that all of his contacts and corresponding book recommendations had been deleted. This wasn’t due to a system glitch or the accidental click of a button—instead, a nascent classroom hacker had used that freely shared password to play a practical joke on her classmate. Looking back, this incident might have…

Designing Edtech for Young Learners

Key ideas and recommendations for edtech developers Children aren’t small adults. This might seem obvious to parents and educators, but, as we learned in our research for the recently released whitepaper, Context Is Everything: Reimagining Edtech for Early Learners, some designers (and purchasers) of edtech tools for elementary learners neglect this basic fact – which may explain in part why 70% of teachers in a recent Seesaw survey indicated that the edtech tools they use in their classrooms do not…

New Research from UNICEF Innocenti Tests the RITEC Framework with Kids

We are very excited to share new research produced by UNICEF Innocenti – Global Office of Research and Foresight as part of the Responsible Innovation in Technology for Children (RITEC) initiative. The Cooney Center was fortunate to hear insights from the researchers as the report was being finalized. From a Cooney Center perspective, there are several things that we love about it: Many initiatives work to create a framework and then leave it there. The RITEC initiative developed the RITEC-8…

Can Digital Games Enhance Children’s Well-being?

The importance of play for children’s development and learning has long been recognized by parents, educators and researchers.1 Much of our lives are now being lived in digital contexts, and this is true for children as well. With the global popularity of video games such as Minecraft and Angry Birds, a great deal of children’s play these days includes digital games. This has raised some concerns about possible negative effects of digital technology, and it is important that parents help…