Tag Archives: research

159 result(s)

Nine Case Studies in Designing for Children’s Well-Being

Designing for children’s well-being requires more than good intentions—it requires research, reflection, and a willingness to rethink how products are imagined, built, and evaluated. The nine case studies in this

Please Vote for Our SXSW Edu 2027 Panel Picker Proposals

What if we told you that research shows that, despite all the phone-ban and screen time headlines we see in the news, teachers and parents aren’t necessarily anti-tech? But they

Raising the Next Generation in the Age of AI: How Today’s Children Learn, Play, and Thrive

As technology reshapes childhood, the need for evidence-based solutions has never been greater. Engage directly with pioneers whose work is shaping how children learn, play, connect, and thrive online, and

Beyond the Headset: Building Immersive Experiences That Help Young People Thrive

Virtual reality is no longer a technology of the future. For a growing number of children and teenagers, immersive experiences are becoming part of everyday play, learning, creativity, and social

Evidence, Rigor, and the Race to Market

There is a fundamental disconnect in the edtech world: What’s best for profits isn’t always what’s best for learning. It’s not that edtech makers don’t care if their products help

Building Better Learning Tools: A Look Inside the Sandbox for Literacy Innovations

Join us for a look inside the second year of the Sandbox for Literacy Innovations, where early ideas are evolving into real-world tools and practices. This webinar will highlight key

From Fellowship to Field: How Well-being by Design Shaped Alma in the Bronx

Dr. Mariana Diaz-Wionczek was a 2025 Well-Being by Design Fellow. She shares some reflections on how her experience through the fellowship has influenced her work. During one of our co-design sessions

Tech Parenting Isn’t a Moment. It’s a Cycle.

Conversations about children and technology tend to cluster around moments of acquisition: When should a child get a phone? Is this app appropriate? Is it too early … or already

Designing Digital Books That Truly Help Children Understand Stories

As a professor in reading and children’s media, I often get the chance to work with developers to bring digital books to life. The idea sounds simple: take a beloved

From AI Reading Coaches to Audio Games: Meet the Sandbox’s New Literacy Innovators

Meet the seven product partners joining the Sandbox for Literacy Innovations for our second year. From audio games to AI-powered reading tools, these teams are working with us—and children—to design literacy experiences rooted in the science of learning and inspired by the creativity and perspectives of kids.