Tag Archives: research

157 result(s)

Raising the Next Generation in the Age of AI: How Today’s Children Learn, Play, and Thrive

As technology reshapes childhood, the need for evidence-based solutions has never been greater. Engage directly with pioneers whose work is shaping how children learn, play, connect, and thrive online, and

Beyond the Headset: Building Immersive Experiences That Help Young People Thrive

Virtual reality is no longer a technology of the future. For a growing number of children and teenagers, immersive experiences are becoming part of everyday play, learning, creativity, and social

Evidence, Rigor, and the Race to Market

There is a fundamental disconnect in the edtech world: What’s best for profits isn’t always what’s best for learning. It’s not that edtech makers don’t care if their products help

Building Better Learning Tools: A Look Inside the Sandbox for Literacy Innovations

Join us for a look inside the second year of the Sandbox for Literacy Innovations, where early ideas are evolving into real-world tools and practices. This webinar will highlight key

From Fellowship to Field: How Well-being by Design Shaped Alma in the Bronx

Dr. Mariana Diaz-Wionczek was a 2025 Well-Being by Design Fellow. She shares some reflections on how her experience through the fellowship has influenced her work. During one of our co-design sessions

Tech Parenting Isn’t a Moment. It’s a Cycle.

Conversations about children and technology tend to cluster around moments of acquisition: When should a child get a phone? Is this app appropriate? Is it too early … or already

Designing Digital Books That Truly Help Children Understand Stories

As a professor in reading and children’s media, I often get the chance to work with developers to bring digital books to life. The idea sounds simple: take a beloved

From AI Reading Coaches to Audio Games: Meet the Sandbox’s New Literacy Innovators

Meet the seven product partners joining the Sandbox for Literacy Innovations for our second year. From audio games to AI-powered reading tools, these teams are working with us—and children—to design literacy experiences rooted in the science of learning and inspired by the creativity and perspectives of kids.

A Decade of Tapping, Clicking, and Reading

In 2015, the book and multimedia project Tap, Click, Read: Growing Readers in a World of Screens offered an optimistic vision for a symbiosis of media, technology, and literacy. Authored by

From Paper Penguins to Chicken Dances with Superfonik

On a recent October afternoon, an eight-year-old girl in a pink sweatsuit with matching bows in her hair made her way to the stage—a poster-sized paper taped to the floor