Tag Archives: sesame workshop

19 result(s)

Heads-Up, Media Producers: Families Still Matter Most in a Digital Age

This piece originally appeared in the Huffington Post.   On Tuesday, June 7, the Joan Ganz Cooney Center at Sesame Workshop will present a report at the E 3 Expo in Los Angeles that may surprise media designers and cause policymakers to step back from their current concerns about kids’ digital multitasking addiction, cyber-bullying, violent […]

Then and Now

This post was written for the Learning at Hollywood Forum that took place at USC in May 2011.   My hope for this forum is that it helps realize, in some concrete way, the vision of the Joan Ganz Cooney Center. At this moment in time — the birth of the digital era — it […]

Producing and Researching Transmedia with The Electric Company’s Prankster Planet

Today, The Electric Company will re-launch its third season with an all new transmedia story, “The Adventures of The Electric Company on Prankster Planet.”  Airing in a new segment at the end of the TV series and a new area of the website, this transmedia story engages and immerses participants in an experience through multiple […]

The Wall Must Come Down

This May, a group of leaders from the creative media industries, education, research, policy, and philanthropy will come together at USC’s School of Cinematic Arts for the Joan Ganz Cooney Center’s Leadership Forum, where we will spend two days considering innovative ways to support young people’s learning with and through media.    Entertainment is often […]

Technology, Activity, Content & Context: Reflections on Always Connected

Today, the Joan Ganz Cooney Center and Sesame Workshop are releasing a new report entitled Always Connected. The report is a synthesis of data from seven studies and presents a comprehensive look at young children’s media use over the past five years. As someone who is interested in research methodology, and as one of the […]

Let’s Play it Together!

The Sesame Workshop research team has been following the development of a game promoting intergenerational computer literacy. Mindy Brooks shares some of the lessons they’ve learned about designing an educational game that appeals to both parents and kids. How do you design a game to engage both parents and children to play together and ultimately […]

Grantmakers for Education Remarks

The following remarks were delivered by Sesame Workshop CEO Gary E. Knell at the Grantmakers for Education annual conference last week. The end of World War II was a pivotal moment in our nation’s history – it was the first time in 150 years that the government made a serious investment in public education. And […]

The Word on the Street is Research

The domestic educational research group here at Sesame Workshop gets to have really fun conversations. We talk to experts. By experts, we mean the 3- to 9-year-old children for whom we create content. We explain to them that we’re grown ups and don’t remember what it was like to be their age and that they’re […]

Innovating with The Electric Company — Words from a Cooney Center Prize Winner

I was asked by the Cooney Center to share my thoughts about winning this year’s Prize for Breakthroughs in Literacy Learning: Innovate with The Electric Company. When I found out we won, I immediately called my wife and kids to let them know. I have four kids and the three oldest — Hannah (7), Isaac […]