Tag Archives: stem

78 result(s)

Expanding a Child’s Network of Learning Opportunities with Design Squad Maker

Kids had fun using Design Squad Maker, saying they liked “figuring out a problem to solve” and “making something useful with my hands and figuring out how it works and how to fix and make it better.” When science and engineering learning in schools takes a back seat to math and reading, a child’s extended community can fill in the gaps. According to the National Science Teachers Association (NSTA) elementary school science position statement, “Tapping into the broader scientific community…

Kindergarteners Are Co-Designers: Improving ScratchJr

Creative tools for children should be designed to ensure that learning is playful and engaging. At Scratch, we believe that it is important to use a co-design process, ensuring that the needs and perspectives of our users—especially children—are taken into account at every stage. By involving young people in the design of ScratchJr and Scratch, we can create a platform that truly meets their needs and helps them to develop the skills they need to thrive in the digital age.…

S is for Science: The Making of 3-2-1 Contact

This article appeared in Physics Today, January 2021, page 26 and appears here with permission. From Elinor Wonders Why to Emily’s Wonder Lab, a multitude of fresh, dynamic programs have recently premiered that encourage children to channel their inner scientists. Between streaming services and television, today’s young people have more access to quality science programming than ever. But before there was Cyberchase, Wild Kratts, The Magic School Bus, or even Bill Nye the Science Guy, there was the show that started it all: 3-2-1 Contact. Premiering in 1980, 3-2-1…

Exploring Data Science Through Video Games

Every day, information is collected on our daily habits, from the groceries we purchase, the music we stream, the websites we visit, and even our physical locations. What happens to all this data? Some are sold for advertising purposes, some may be used for research, while other data is used by particular interest groups. It might be reported as line graphs, bar graphs, or heat maps. But how do we learn to read and accurately interpret the reality presented by…

Digital Media Can Help Preschoolers Learn Real-World Science Skills

Young children spend about two hours each day using screen-based media, about half of which is spent on educational media, according to their parents. Many studies report that children can learn a range of skills from well-designed educational media. Yet we know relatively little about whether and how well children are able to apply skills they’ve learned from digital media in the real world. This question is particularly important for subjects that involve learning about the physical world, like science.…

Helping Young Children Develop Early Science Skills

With Sesame Street: Ready for School! A Parent’s Guide to Playful Learning for Children Ages 2 to 5, Dr. Rosemarie Truglio shares the research-based, curriculum-directed school readiness skills that have made Sesame Street the preeminent children’s television program for the past 50 years. The book features eight chapters on key areas of learning and child development, including language, literacy, math, science, logic & reasoning, social & emotional development, healthy habits, and the arts, and offers hands-on activities to help parents incorporate playful…

“Let the learning flow!” (…and other proven framing strategies)

To get people thinking differently about the importance of connecting STEM learning environments, and to increase public engagement in the issue, we need to start talking differently. Empirically tested strategies for how to do this are presented in a free, user-friendly communications toolkit called Wiring Up: Strategies for Talking about Connecting STEM Learning Environments. It was produced by the FrameWorks Institute and based on original research made possible through the Families Learning Across Boundaries (FamLAB) Project as well as the generous…

Love Letters for Computers

I fell in love the moment my dad brought our first clunky computer home. Like many other children who grew up in the 1990s, I grew up using computers to write stories and explore the Internet. The term “computer science” conjured a dark cloak of mystery, with a hoodie, or a pair of dungarees.  Yet I fell in love with computers and the possibilities that I began to see. Today, I write picture books about technology to make the world…

Ruff Family Science: Using Media to Support Multi-Generational Science Learning

Asha and her 6-year-old daughter, Zara, take deep breaths and blow onto the sails of their sail cars. The cars roll away…quickly at first before slowing to a stop. Zara cheers and exclaims, “I won! Mine went farthest!” Asha agrees and asks, “What was your prediction?” Zara reflects and grabs a yardstick, “Well, I thought it would go 16 inches. But it went a lot more.” She measures the distance and proudly announces, “25 inches!” Asha is impressed at the…

El Círculo Familiar: Programming Robots is a Family Activity

“Mama, look at how I make the robot move!” “Papa, let me show you how to make the robot turn.” First- and second-graders were the computer science experts at University of Southern California when 35 families gathered to face two dozen robotics challenges. Over 225 children have been learning all year to code and program robots in the classrooms of nine Boyle Heights teachers involved in USC’s Viterbi School of Engineering program called BOTS, for Building Opportunities with Teachers in Schools. And for four Saturdays in March, the…