Tag Archives: stem

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Welcome Cooney Center Research Fellow, Jason Yip

We are pleased to introduce you to our newest Cooney Center Fellow. Jason Yip joins our team from the University of Maryland’s College of Education, where he is completing his Ph.D. in Curriculum and Instruction with an emphasis on science education (chemistry). Jason is a former K-12 math and science teacher whose interest in kids and the blending of formal and informal education led him into the world of research. At Maryland, he was a member of Kidsteam, an intergenerational…

Meet the Winners: Nicolas Badila

This week, we are thrilled to introduce you to Nic Badila, the winner of the Middle School Open Platform category. Nic, 14, designed Stemville, one of the most ambitious games we’ve seen. Stemville, a STEM-themed virtual world, invites students to pick a character and participate in games and activities to improve STEM skills. Even more impressively, Nic can program in over 8 languages and has his hands in every STEM-pot imaginable — from robotics, to development, and more. Nic’s first…

Meet the Winners: Brianna Igbinosun

This is the first installment of a series featuring the winners of the 2013 National STEM Video Game Challenge. Stay tuned for a new profile of each of our student winners each week! We’re not sure if it was Brianna’s drive, clever strategizing, or keen shirt-designing skills that helped her clinch the title of Best Scratch High School game in the National STEM Video Game Challenge, but we’re happy to introduce you to Brianna Igbinosun and to share her game…

You(th) Media: The National STEM Video Game Challenge at Games for Change

On Wednesday, a panel of education professionals, teachers, and tech-savvy students took the stage for the final day of the 10th annual Games for Change Festival held at New World Stages in New York City. Moderated by Forbes blogger, Jordan Shapiro, the panel participants discussed their experience with the National STEM Video Game Challenge, a national program founded by the Joan Ganz Cooney Center and E-Line Media that encourages youth in grades 5-12 to create playable video games that utilize…

National STEM Video Game Winners at the White House Science Fair

From a water filtration system powered by a stationary bike to a writing system that aids those afflicted by neurological hand tremors, the White House was brimming with the creations of young innovators at the third annual White House Science Fair. One hundred students from 40 different states attended the event, proudly accompanied by their teachers, parents, and mentors. It’s hard to overestimate the excitement of being invited to the White House by President Obama. I’m not sure who was…

Running on STEAM

Over the past decade, the steady increase in the accessibility of the Internet has put new technologies at the fingertips of many. This evolving platform presents a niche for the development of digital literacy and a growing market for information technologies. With deep commitment to a mission serving the youth who need us most, my team and I at the Boys & Girls Clubs of Greater Washington (BGCGW) take on the responsibility of ensuring that every member who comes through…

A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

On a bright sunny morning after a February snowstorm, kids and their parents were lined up outside the American Museum of Natural History (AMNH) in Manhattan. But they weren’t there solely to see the many museum treasures. They were there to attend a workshop to make video games that they will enter into the National STEM Video Game Challenge. The excitement was palpable as the kids funneled into a room outfitted with laptops. “Do you have an idea for a…

2011 National STEM Video Game Challenge App Available Now!

Congratulations to Dan Caldwell, one of our 2011 National STEM Challenge Video Game winners. His app, Body Adventure with Captain Brainy-Pants! is now available in the iTunes App Store. The app includes six games that explore the systems of the human body and features original music composed by Dan himself   Body Adventure with Captain Brain-Pants is now available for iPad, Android, Kindle, and Nook. Watch the trailer below, and check out the game in the App Store.    

Game Design for Kids: Exploring Opportunities for Connectivity

Since my post a couple of weeks ago about Scratch, Meagan Bromley has contributed two really wonderful posts about her work with Gamestar Mechanic and their Online Learning Program where she is currently serving as a mentor/teacher.  Between Gamestar Mechanic, Scratch, Meagan’s posts and mine, one very clear throughline that I see emerging is the value being placed on connectivity within the world of creatively driven educational media. Technology has provided us with a level of connectivity that we have…

Calling All Girls: Their Future, Our Responsibility

Dr. Idit Harel Caperton, President and Founder of the World Wide Workshop, is passionate about getting more young girls and women excited about becoming leaders in STEM-related fields.This piece originally appeared in the Huffington Post and is reprinted here with permission. This is the second of two posts about integrating more women in the gaming industry: read the first post here. In this piece, she focuses on how to get girls and young women the support they need to dive into…