Tag Archives: students

14 result(s)

It Doesn’t Have to Be the End of Reading as We Know It

This summer, we’ve seen the continuation of a long-held conversation about the literacy crisis in the U.S.; some have even declared that the end of reading is here. Children (and

Helping Teens Tell Their Stories in the Midst of COVID-19

The following post is part of a series springing from the Cooney Center’s joint initiative with the Corporation for Public Broadcasting, By/With/For Youth: Inspiring Next Gen Public Media Audiences. This is

What Play Can Teach Us About Transitions

This is a moment of unprecedented transition for the United States–and for the world more broadly. Reopening schools requires decisions based on incomplete information that must be made in an

Seeing and Hearing Our Diverse, Compassionate Gen Z Storytellers

The following post is part of a series springing from the Cooney Center’s joint initiative with the Corporation for Public Broadcasting, By/With/For Youth: Inspiring Next Gen Public Media Audiences. This

A Vision for VR in Classrooms in 10 Years

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might

STEM Challenge Inspires Young Game Makers

The National STEM Video Game Challenge has motivated interest in science, technology, engineering, and math (STEM) in nearly 20,000 middle and high school students since launching in 2011 by harnessing

Video: Dr. Constance Steinkuehler on Interest Driven Learning

In this video, Dr. Constance Steinkuehler talks about her research on video games and literacy, and how learning skyrockets when students are passionate about the subject matter.   Dr. Steinkuehler

Beginning to Use Digital Games in the Classroom: A Video Case Study

For this video case study, our fifth in the series, we interviewed three educators at St. Philip’s about their goals for using games: third grade classroom teacher Regina Lauricella, Director of 21st Century Learning Katrina Allen, and Director of Technology Jerri Drakes. All three speak eloquently about the process of introducing digital games into the curriculum and how using games has affected the way they think about teaching and learning at St. Philip’s Academy. It’s an evolving effort, but one that has a team of dedicated educators and enthusiastic students behind it. We hope to check in with St. Philip’s again and see their progress!

Designing Games for Students

Hello again! When I wrote my blog post on my experiences as one of the Educator Winners from the 2012 STEM Video Game Challenge, I didn’t have a chance to discuss

Math Teacher Designs Winning Game for Students

Hello everyone! My name is Marty Esterman and I am the Educator Grand Prize winner for the PBS Kids stream in this year’s STEM Video Game Challenge event for my