Tag Archives: technology

33 result(s)

Learning at Home While Under-Connected and the Role of Public Media

Learning at Home While Under-Connected: Lower-Income Families During the COVID-19 Pandemic follows up on 2016’s Opportunity for All? Technology and Learning in Lower-Income Families to uncover the perspectives of lower-income parents with children ages 3 to 13.  In March and April 2021, researchers Vikki Katz and Victoria Rideout led a national survey of more than 1,000 […]

Lessons from Screen Captured: How Families Can Get the Most Out of Tech in Uncertain Times

As if any of us needed a reminder, the last few days showed us how quickly things can change. A month ago—or even a week ago—no one knew quite how different our day-to-day lives would be. Suddenly, kids are out of school, parents are working from home, and the way we socialize and interact with […]

Powerful Ideas About Young Children and Technology: Thoughts from Thought Leaders

Let me set the scene. You’ve been invited to a roundtable conversation with 17 international thought leaders working at the intersection of child development, early learning and children’s media. As you look around the table, you see influential early childhood educators, researchers, academics, pediatricians, children’s media producers, advocates and policy experts. It is immediately clear […]

What Makes Technology Creepy?

Growing up in the 1980’s, I played with a lot of toys and technology. My first experience with a computer was an Apple IIe at school, where I played Where in the World is Carmen Sandiego. At home, my technology-enabled toys consisted of a Speak and Spell that would repeat what I would type, and  […]

My Child, Media, and Technology: Providing Guidance to Working Parents

As media and technology have an increasing presence in our lives, more parents are seeking guidance in how to select the best media for their little ones. That has been the case for many parents who have participated in the national Abriendo Puertas/Opening Doors program. They have expressed their worries and struggles with the topic. […]

Education, Equity, and Empathy: A Brighter Vision of the Future of VR

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Chris Chin, Executive Director of VR Content at HTC Vive, believes VR has the potential to play a positive […]

Tapping the Magic of Childhood to Design Playful STEAM Experiences

The experience of childhood During the initial phase of onboarding and professional development exercises with the SparkleLAB team, we spend a good part of our time remembering the experience of childhood. Growing up in the Philippines in the 80’s and 90’s, my fondest childhood memories are those of the rainy season—the torrential downpour that marks […]

Bringing Drama (and Literacy) to Early STEM—and Vice Versa

Opening minds to new ways of thinking about STEM for young children Researchers who study children often point out that teaching science and math in the early years is also a great way to support children’s literacy skills. But teachers and administrators lament that it is not so easy to integrate these subjects in day-to-day […]

Webinar: Engaging Communities of Practice with STEM Ecosystems

On March 29, the Joan Ganz Cooney Center, New America, and the Erikson Institute presented a webinar on integrating STEM into early childhood education to the STEM Ecosystems group at TIES, The Teaching Institute for Excellence in STEM. TIES focuses on STEM school design, STEM curriculum, and instructional support for schools. As our country’s leading STEM innovator, […]

Exploring Moholy-Nagy’s Artistic Process to Create Video Games

What does László Moholy-Nagy, a Hungarian artist active during the early 1900s, have to do with video game design? The National STEM Video Game Challenge and the Guggenheim Museum’s art education team partnered up last month to host a workshop that explored ways to apply Moholy-Nagy’s artistic process to the practice of game development. In […]