Tag Archives: video games

72 result(s)

Meet the Winners: Lance Dugars

A long-distance runner, 13-year-old Lance Dugars knows how to go the distance. This very drive to cross the finish line helped him create The Brink Walker, the winning Middle School

Celebrating the Winners of the National STEM Video Game Challenge

What do virtual reality innovators, the Pittsburgh Pirates, and Mr. Roger’s studio have in common? All three were part of an amazing weekend honoring the winners of the 4th annual

Update: The 4th National STEM Video Game Challenge

The entries are in for the National STEM Video Game Challenge, and our expert judges have been busy playing video games! This year we’ve received more than 4,000 entries in

Your Children Need Real-Life Video Game Escapades

Family Time with Appsis a free interactive guide for parents and caregivers that highlights some ways that families can use technology together. The book features comic strips that parents and

The 4th National STEM Video Game Challenge Opens Today!

Together with our partners at the Smithsonian and E-Line Media, we are thrilled to announce that the National STEM Video Game Challenge is now open for its fourth year! The

Benefits of Gaming: What Research Shows

Part 7 of MindShift’s Guide to Games and Learning. Games and learning advocates often come up against the video game stigma. Despite the fact that we’ve now seen decades of

Available Now: Media and the Well-Being of Children and Adolescents

This spring, Oxford University Press released an important new contribution to the literature of media and developmental psychology with Media and the Well-Being of Children and Adolescents, edited by Amy

Meet the Winners: Sooraj Suresh

California high school student Sooraj Suresh was asleep when his father entered his room to tell him he had just won the National STEM Video Game Challenge. Sooraj was excited

What Do Parents Really Think of Video Games? (Survey)

** The results of this survey are now available in the Digital Games and Family Life infographic series **Back in 2012, the Joan Ganz Cooney Center embarked on a multi-stakeholder

Making Our Schools “SuperBetter” with GBL

This post was originally published in the Huffington Post as part of TED Weekends as part of the “Gaming for Life” series inspired by Jane McGonigal’s 2012 TEDTalk.Jane McGonigal charged