Tag Archives: video games

64 result(s)

National STEM Video Game Challenge

by Administrator
March 24, 2012

Presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media, with founding sponsor the Entertainment Software Association (ESA), the STEM Challenge was launched in 2010 as part of the White House’s Educate to Innovate Campaign. The Challenge was designed to motivate interest in science, technology, engineering, and math (STEM) among youth by … 

Video games can unleash a learning revolution

by Michael Levine & Timothy Loew
September 27, 2011

This op-ed was originally published in the Boston Globe’s “The Podium” on September 25, 2011.   For decades, America’s educational leadership has been the envy of the world. But now, in the face of globalization and economic realignment, adaptation and innovation are urgently needed. Retooling our education engine to produce … 

We All Need a Little Hope: Organizational Spotlight on HopeLab

by Carly Shuler
July 5, 2011

One of the perks of working with The Cooney Center and Sesame Workshop is getting to meet people doing amazing things.  The industry is full of passionate organizations and individuals that are using digital media to promote children’s healthy development and learning in a multitude of ways I never would … 

Five Features of a Successful Game According to Al Gore

by Pam Abrams
June 20, 2011

Al Gore doesn’t know THAT much about video games but who cares? He’s Al Gore, and he believes enough in their potential to have given the keynote speech today at the 8th Annual Games for Change conference at NYU where he pronounced, “Games are the new normal.” Gore is a … 

E3 and the Future of Educational Games

by Zachary Levine
June 8, 2011

As an intern at the Joan Ganz Cooney Center, I was fortunate enough to attend the Electronic Entertainment Expo (E3) held on June 7-9. I was also able to partake in the 2nd annual Games and Learning Summit on the morning of June 7th, where a few dozen electronic industry … 

Digital Games as Assessment?

by Jennifer Kotler, Ph.D.
June 1, 2011

In January, I attended a workshop dedicated to games, assessment and learning hosted by the MacArthur and Gates Foundations and the USC Game Innovation Lab. The workshop brought together game designers, educators, and researchers to work together on designing games around various curricula topics that would be engaging, educational, and … 

Where Will Digital Learning’s Killer Apps Come From?

by Ryan Blitstein
April 22, 2011

At SCE, we aim to support and influence the emerging world of anywhere, anytime, any-device, access-for-all learning. Our vision, of course, relies heavily on high-quality digital media, and on aiding the people and organizations with the potential to create tomorrow’s innovative digital learning products. But we (and the field) have … 

White House Announces National STEM Video Game Challenge!

by Marj Kleinman
September 16, 2010

  President Obama is announcing our National STEM Video Game Challenge today at 3:15pm EST. Tune in to the LIVE Webcast. Inspired by the “Educate to Innovate” campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge … 

Why Does the Media Still Think Video Games are Bad for Kids?

by Marj Kleinman
August 9, 2010

Do video games cause violence behavior in children? Are they ruining their minds? Despite scientific evidence that refutes these assumptions, why does the media still think video games are damaging for kids? That question was addressed by Scott Steinbergin, tech consultant and founder of GameExec magazine and Game Industry TV, … 

Top 50 Game Design Books

by Marj Kleinman
August 6, 2010

In 2006, The Edge published their picks in an article called 50 Books For Everyone In the Game Industry. What must-have books should be added to this list?