Tag Archives: workshops

6 result(s)

“Digital Play for Global Citizens” as a Framework for a Family Engagement Workshop at the Library

This summer, Oak Park Public librarians Anne Bensfield and Naomi Priddy hosted two workshops inspired by the Joan Ganz Cooney Center’s Digital Play for Global Citizens guide. As Multicultural Learning Librarian, Naomi manages the Multicultural Collection, a circulating collection of books and artifacts from around the world. Her goals are to create opportunities to explore different cultures, invite learners to reflect on their own identities and cultural lenses, and ultimately to build intercultural empathy.  Anne’s work as the Children’s Digital Learning…

Playing together: Using Apps to Augment Relationships Between Adults and Children

The Interaction Design and Children Conference took place in June 2017 at Stanford University. The conference brought together a multidisciplinary community, focused on multiple aspects related to the design of technology for children. As part of the conference, we put together a workshop to discuss Joint Media Engagement (JME) as it relates to the development and consumption of apps for children and their caregivers and peers. We framed the discussion around previous theoretical work done on this topic. We also…

Unlocking Your Child’s Potential Through Games

I have been working with the brilliant minds in the video game and design industry since my introduction to the Entertainment Technology Center (ETC) at Carnegie Mellon University in 2006.  While I am a scientist and tech savvy, I had no idea what the world of augmented reality, gaming, and videos could mean in the age before the iPad, especially to kids who are growing up immersed in the opportunity to not just consume games, but create them. We’ll get…

Intergenerational STEM Game Design Workshop @ Moving Image

Several years ago, Museum of the Moving Image presented an exhibition called Spacewar! Video Games Blast Off. This was nothing new for us. We had done exhibitions about video games, featuring playable games in the Museum’s galleries, many times before–we presented our first such exhibition, Hot Circuits: A Video Arcade, a year after we opened in 1989–and video games have been featured in our core exhibition for nearly a decade. But Spacewar was notable, in part, for commemorating the 50th…

Goodbye, MechaStayPuft

He called himself MechaStayPuft. That was the username and avatar he would use across all of the game design platforms we used. It struck me as an odd choice for a teenager, a compound reference to Ghostbusters, which turned 30 this past June, and Gozilla vs. MechaGodzilla, which predates Ghostbusters by a decade. How did a student who couldn’t have been born before the Clinton administration be acquainted with two relics of 70s and 80s counterculture? Regrettably, I never found…

New York City Video Game Design Workshops Full of Creative Energy

Now that the 2013 National STEM Video Game Challenge has wrapped up, we are busy analyzing the results of this year’s competition and the activities that surrounded it. One of the areas we’ve been digging into are the game design workshops that took place around the country with the support of organizations like the Institute of Museum and Library Sciences and the HIVE Digital Media Learning Fund in the New York Community Trust.  In this post, we’ll look at some…