Tag Archives: xr

14 result(s)

ARVR Policy Conference

On Thursday, September 14, the Information Technology and Innovation Foundation (ITIF) and the XR Association present the third annual AR/VR Policy Conference in Washington, DC. The event will feature a series of expert talks and panels discussing critical policy questions covering privacy and safety, the use of AR/VR in education, children and teenager safety, and more. Panel #4: Back to School in the Metaverse (2:25 PM ET) As AR/VR technology becomes a valuable tool for educational purposes, developers and educators…

It’s Time to Get Excited About Immersive Tech in Schools

Technology may promise to disrupt. Yet, all too often in education, tech tools simply digitally replicate the ways we’ve always gone about teaching and learning. From gradebooks to slide decks, to gamified learning, many ed tech offerings tend to be fancy window dressing more than new approaches.  XR– or “extended reality,” the umbrella term for immersive tools including virtual and augmented reality– has the potential to be truly different. These emerging technologies can unlock learning opportunities never before known in…

Teasing Apart the Teacher-Technology Puzzle

Technology can be a transformative learning tool in the classroom. According to The National Education Technology Plan (NETP), technology has the potential to “affirm and advance relationships between educators and students, reinvent our approaches to learning and collaboration, shrink long-standing equity and accessibility gaps, and adapt learning experiences to meet the needs of all learners.” While these are lofty goals, to be truly effective, educators need to have the skills and support to take full advantage of technology-rich learning environments.…

XR’s Potential for Engagement and Impact in Student-Centered Learning

In July 2022, the Joan Ganz Cooney Center hosted a panel at the Games for Change Festival in New York City. Led by Cooney Center Executive Director Michael Preston, the panel featured Idris Brewster, founder of tech nonprofit Movers and Shakers, which creates augmented reality (AR) experiences centered around uplifting Black and Brown narratives within the classroom with Kinfolk and Unsung; Kevin Merges, executive director of immersive technology programs at Rutgers Prep, a private K-12 school in Somerset, NJ; Peirce…

What Do Children Think About Augmented Reality in Headsets?

Augmented reality (AR) allows users to see and interact with virtual objects while still seeing their environment. AR is increasingly becoming more common and is being applied to gaming, healthcare, and education. For example, if you have ever played the worldwide phenomenon Pokémon Go, then you have used an AR application, with which you saw and collected virtual Pokémon in your environment. AR applications can be created for a variety of devices, including smartphones, tablets, as well as headsets. Compared…

Oh, Who Are the People in Your Metaverse…

With the recent announcement of the new umbrella name “Meta,” the Facebook/Instagram/WhatsApp behemoth is shifting its place of business to the “metaverse.” It seems timely, then, to consider what we mean when we use that term and, particularly, how it can be made transformative and beneficial for children and teens. There is, as yet, no true metaverse, so it’s early enough that all stakeholders can shape a positive trajectory. In Dubit’s vision, we might start by imagining the metaverse as…

XR for Informal Learning at iLRN 2020

Corinne Brenner, a researcher and learning scientist at Killer Snails, a development studio that produces science games, moderated a panel at iLRN 2020 about the use of XR for learning in informal environments on June 25, 2020. Corinne shares highlights from the panel, which took place in a virtual environment, with us here.   The Immersive Learning Research Network (iLRN) was uniquely equipped to rethink the plans for its 6th annual conference in light of COVID-19. The organization’s members are…

What Will it Take for Virtual Reality to Become Education’s Next Big Reality?

At the XR for Change Summit in New York City in June 2019, the Joan Ganz Cooney Center hosted a cross-disciplinary panel of experts to discuss the potential impact and pitfalls of virtual reality (VR) in the classroom. Michael Preston, the Cooney Center’s executive director, kicked off the session with a call to take advantage of VR’s relative youthfulness to ensure that content and hardware developed for learning are beneficial and safe for children. The panel was moderated by David…

Virtual, Augmented, and Mixed Reality and Kids: Planning Ahead for a Positive Future

Do you remember when Niantic’s Pokémon GO was released in summer 2016 and how a craze with kids and families ensued? Are you excited for Harry Potter: Wizards Unite to be released sometime later this year and expect it to be a similar hit? Perhaps you’ve heard of Google Expeditions, which integrates VR and AR into classroom lessons? Or Nintendo Labo’s VR Kit, which has already sold out online, in just one week after its release? And what about all…

A Vision for VR in Classrooms in 10 Years

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Lisa Castaneda, Co-Founder and CEO of foundry10, shares an optimistic view of VR’s potential to shape learning experiences in the future.   Foundry10 is a research organization working across many domains, and we have been studying VR and students for several years. Today, students…