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Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

A Survey of Programs Using Digital-Age Approaches to Family Engagement & Early Learning

by Shayna Cook
October 18, 2017

Promoting early learning through the support and empowerment of families—especially those who are under-resourced—has become an imperative for education leaders nationwide. In 2014, New America published Envisioning a Digital Age Architecture for Early Education to help leaders visualize success in this media-infused environment. Since then, New America and the Joan Ganz Cooney Center … 







No Such Thing: A New Podcast on Youth and Digital Learning

by Administrator
October 13, 2017

In his new podcast series, No Such Thing, host Marc Lesser surveys the current landscape of digital learning through lively interviews with students, practitioners, researchers, and more. To learn more about the show, we asked Marc to share how NST got its start—along with a few highlights from recent episodes.  Thanks … 







Bringing Drama (and Literacy) to Early STEM—and Vice Versa

by Lisa Guernsey
September 26, 2017

Opening minds to new ways of thinking about STEM for young children Researchers who study children often point out that teaching science and math in the early years is also a great way to support children’s literacy skills. But teachers and administrators lament that it is not so easy to … 







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One Globe Kids on the App Fairy Podcast

by Administrator
September 13, 2017

This partial transcript of the App Fairy podcast has been edited for length and clarity. Please listen to the full episode here, and visit appfairy.org for more information about One Globe Kids. Carissa Christner: Welcome to the App Fairy podcast, where I, Carissa Christner, the App Fairy, introduce you to … 







STEM Challenge Inspires Young Game Makers

by Mark German
August 30, 2017

The National STEM Video Game Challenge has motivated interest in science, technology, engineering, and math (STEM) in nearly 20,000 middle and high school students since launching in 2011 by harnessing their natural passion for playing video games and inspiring them to design games of their own. Presented by the Joan … 







Reflections from a Participant in the Equity and Inclusivity Workshop at IDC  

by Briana Pressey
August 16, 2017

It is not often that I come across workshops specifically related to the intersection of the design of children’s media and the issues surrounding diverse representations of children, critical race theory, and inclusivity. When I saw the call for proposals to the Equity and Inclusivity workshop at the 2017 Interaction Design … 







Equity & Inclusivity at IDC: A Workshop at the Interaction Design & Children Conference

by Kiley Sobel
August 8, 2017

The 2017 Interaction Design and Children (IDC) conference took place at Stanford University in California this past June. The conference brought together an amazing community of researchers, designers, educators, and industry specialists who are interested in designing (primarily technology and new media experiences) for and with children. Before the conference began, various … 







Olivia presenting at the Games for Change panel

National STEM Video Game Challenge Inspires a Winner’s College Studies

by Olivia Thomas
August 3, 2017

Olivia Thomas was one of the winners of the National STEM Video Game Challenge (2015-16). Now studying computer science and games, interactive media, and mobile development at Boise State University, Olivia recently shared her experience with the STEM Challenge in the “Youth-to-Industry Pipeline: How Challenges and Game Jams Create Career Pathways” panel … 







Meet the Winners: Saida Woolf

by Katy Svehaug
July 31, 2017

Saida Woolf, age 13, created Twisted Petals in hopes of producing a game that she and her friends would enjoy playing together. The point-and-click adventure integrates a unique soundtrack, original art, and engaging animations that accompany players as they attempt to escape from the mysterious game world. Built using the Adventure Game Studio engine, the Tehachapi, …