Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!


One Globe Kids on the App Fairy Podcast

by Administrator
September 13, 2017

This partial transcript of the App Fairy podcast has been edited for length and clarity. Please listen to the full episode here, and visit for more information about One Globe Kids. Carissa Christner: Welcome to the App Fairy podcast, where I, Carissa Christner, the App Fairy, introduce you to … 

STEM Challenge Inspires Young Game Makers

by Mark German
August 30, 2017

The National STEM Video Game Challenge has motivated interest in science, technology, engineering, and math (STEM) in nearly 20,000 middle and high school students since launching in 2011 by harnessing their natural passion for playing video games and inspiring them to design games of their own. Presented by the Joan … 

Reflections from a Participant in the Equity and Inclusivity Workshop at IDC  

by Briana Pressey
August 16, 2017

It is not often that I come across workshops specifically related to the intersection of the design of children’s media and the issues surrounding diverse representations of children, critical race theory, and inclusivity. When I saw the call for proposals to the Equity and Inclusivity workshop at the 2017 Interaction Design … 

Equity & Inclusivity at IDC: A Workshop at the Interaction Design & Children Conference

by Kiley Sobel
August 8, 2017

The 2017 Interaction Design and Children (IDC) conference took place at Stanford University in California this past June. The conference brought together an amazing community of researchers, designers, educators, and industry specialists who are interested in designing (primarily technology and new media experiences) for and with children. Before the conference began, various … 

Olivia presenting at the Games for Change panel

National STEM Video Game Challenge Inspires a Winner’s College Studies

by Olivia Thomas
August 3, 2017

Olivia Thomas was one of the winners of the National STEM Video Game Challenge (2015-16). Now studying computer science and games, interactive media, and mobile development at Boise State University, Olivia recently shared her experience with the STEM Challenge in the “Youth-to-Industry Pipeline: How Challenges and Game Jams Create Career Pathways” panel … 

Meet the Winners: Saida Woolf

by Katy Svehaug
July 31, 2017

Saida Woolf, age 13, created Twisted Petals in hopes of producing a game that she and her friends would enjoy playing together. The point-and-click adventure integrates a unique soundtrack, original art, and engaging animations that accompany players as they attempt to escape from the mysterious game world. Built using the Adventure Game Studio engine, the Tehachapi, … 

Meet the Winners: Sam Raymond

by Katy Svehaug
July 31, 2017

Explore an alien world and solve the mystery of your missing crewmates in The Trappist Incident, an original side scrolling shooter game created by 14-year-old Sam Raymond of Midlothian, Virginia. Inspired by his love of Star Wars and Star Trek, Sam’s engaging storyline and exciting gameplay won him the Middle School Unity category of … 

Meet the Winners: James Nguyen

by Katy Svehaug
July 31, 2017

Journey to the majestic “Aisle of Fish” in 14-year-old James Nguyen’s original video game, Ultra Fishing. From colorful character profiles to a strong catch-and-release message, the Portland, Oregon-based designer drew inspiration from his love of fishing and passion for playing video games in conceptualizing the 2D strategy game. James’ attention … 

Meet the Winners: Zoe Plunkett

by Katy Svehaug
July 31, 2017

Can you stomach the fun of playing a video game while learning about science and the human body? In 10-year-old Zoe Plunkett’s original game, The Digestive System, players learn about a new step in the digestive process as they move through each level. With well-executed mechanics and thoughtful graphic design elements, the Milwaukee, Wisconsin-based designer … 

Meet the Winners: Connor Shugg

by Katy Svehaug
July 31, 2017

Hot on the heels of his 2016 National STEM Video Game Challenge win for the music-themed game Allegria, 18-year-old Connor Shugg was even more ambitious with this year’s submission. Inspired by his experience in the classroom, Connor’s new platformer game The Calculus Test utilizes word problems as themes for each level, with test-taking stress manifesting as enemy …