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Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

The STEM Challenge Inspires a New Career Path

by Sloane Grinspoon
May 22, 2017

Last summer, I had the pleasure of interning with the team behind the National STEM Video Game Challenge. While working with the Cooney Center, I helped create and publish online content to spread the word about the STEM Challenge, and I also had the opportunity to work with students in game design workshops. … 







The App Fairy Interviews Originator

by Carissa Christner
May 15, 2017

The “Endless” apps by Originator (Endless Alphabet, Endless Numbers, etc.) all follow a reliable and effective formula: genuinely funny antics + solid educational content = learning that sticks.  Most of their apps feature a lovable and irreverent cast of cute monsters who help to illustrate the definition of words, the meanings of sentences … 







A Checklist for Evaluating Diverse Children’s Media

by Claudia Haines
May 8, 2017

As a children’s librarian at a small library, a significant part of my job is to find and purchase the best books, audiobooks, puzzles, apps, websites, devices, and even toys for kids and teens ages 0-18. I’m also tasked with making sure families can find them in the library. Some … 







Learning Trajectories in Early STEM

by Julie Samara and Douglas Clements
May 1, 2017

  The STEM Starts Early report talks about learning trajectories in early STEM. What are they? What difference do they make? What Are Learning Trajectories? Children follow natural developmental progressions in learning and development. As a simple example, they learn to crawl, then walk, then run, skip, and jump with … 







The App Fairy interviews Nosy Crow

by Carissa Christner
April 27, 2017

Book publisher and app developer Nosy Crow has the best fairytale apps on the market today. Though many app developers lean heavily on the fairytale stories because they are in the public domain and therefore free to use, Nosy Crow is truly innovative in their use of mobile device capabilities … 







Introducing KIDMAP

by Catherine Jhee
April 26, 2017

Creating inclusive children’s media is a lot like creating a beautiful garden. It requires research, planning, and mindful effort. The Joan Ganz Cooney Center is pleased to announce our partnership with the Kids’ Inclusive and Diverse Media Action Project (KIDMAP), formerly known as Diversity in Apps. This collective, made up of … 







Family Engagement and Early Learning in a Digital Age

by Lisa Guernsey
April 25, 2017

Imagine these everyday scenes: A father and his two-year-old are in their library’s bookmobile, checking out electronic and print picture books they just enjoyed at story time. Kindergartners select photos and drawings for their school’s annual multimedia slideshow. A grandmother and teacher share a laptop, clicking on videos that demonstrate … 







Forest: An App that Fosters Focus and Family Time

by Jordan Shapiro
April 24, 2017

My kids and I recently downloaded a game for all three of our smartphones. Ever since, competition in the house has been fierce. The game is called Forest and the premise is simple. You plant trees to grow a forest. But trees only grow when Forest is the only app running. … 







Roundtable Discussion: Teaching with Games, Part 2

by Sandhya Nankani
April 21, 2017

In the part two of a roundtable discussion on teaching with games, Sandhya Nankani talks to Paul Darvarsi and Aleksander Husoy about what teachers look for in learning games and explore some of the qualities that make the teaching games successful. See part 1 here. Teachers on games for learning   Sandhya: A recent study found … 







Roundtable Discussion: Teaching with Games, Part 1

by Sandhya Nankani
April 20, 2017

I recently met Paul Darvasi and Aleksander Husøy at the annual UNESCO Forum on Global Citizenship Education in Ottawa, where we were on a panel hosted by the Mahatma Gandhi Institute of Education for Peace and Sustainable Development. The subject of our panel was a debate on the topic, “Innovative pedagogies for ESD and Global Citizenship Education: Is game-based learning the …