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Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

A STEM Challenge Winner Shares Her Passion for Game Design with Students

by Olivia Thomas
October 23, 2017

Olivia Thomas was one of the winners of the National STEM Video Game Challenge (2015-16). Now studying computer science and games, interactive media, and mobile development at Boise State University, Olivia has already gained teaching experience of her own as she developed and taught a game design workshop for middle school … 







M is for Mobile

by Michael H. Levine, Ph.D.
October 20, 2017

This piece was originally published in the Executive Summary of the 2017 Common Sense Census: Media Use by Kids Age Zero to Eight and appears here with permission.   You may have heard that Sesame Street’s beloved Cookie Monster has learned some valuable lessons in delaying his gratification and eating … 







More Mobile, Fewer Divides: New Common Sense Study Tracks Kids Media Use from 2011 to 2017

by Michael Robb
October 19, 2017

My kitchen counter has changed a lot over the last six years. What used to be dedicated to a bowl of fruit, a coffee maker, various papers, and mail that I hadn’t gotten around to throwing away yet has since become a mess of wires coiling back to one put-upon … 







A Survey of Programs Using Digital-Age Approaches to Family Engagement & Early Learning

by Shayna Cook
October 18, 2017

Promoting early learning through the support and empowerment of families—especially those who are under-resourced—has become an imperative for education leaders nationwide. In 2014, New America published Envisioning a Digital Age Architecture for Early Education to help leaders visualize success in this media-infused environment. Since then, New America and the Joan Ganz Cooney Center … 







No Such Thing: A New Podcast on Youth and Digital Learning

by Administrator
October 13, 2017

In his new podcast series, No Such Thing, host Marc Lesser surveys the current landscape of digital learning through lively interviews with students, practitioners, researchers, and more. To learn more about the show, we asked Marc to share how NST got its start—along with a few highlights from recent episodes.  Thanks … 







Bringing Drama (and Literacy) to Early STEM—and Vice Versa

by Lisa Guernsey
September 26, 2017

Opening minds to new ways of thinking about STEM for young children Researchers who study children often point out that teaching science and math in the early years is also a great way to support children’s literacy skills. But teachers and administrators lament that it is not so easy to … 







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One Globe Kids on the App Fairy Podcast

by Administrator
September 13, 2017

This partial transcript of the App Fairy podcast has been edited for length and clarity. Please listen to the full episode here, and visit appfairy.org for more information about One Globe Kids. Carissa Christner: Welcome to the App Fairy podcast, where I, Carissa Christner, the App Fairy, introduce you to … 







STEM Challenge Inspires Young Game Makers

by Mark German
August 30, 2017

The National STEM Video Game Challenge has motivated interest in science, technology, engineering, and math (STEM) in nearly 20,000 middle and high school students since launching in 2011 by harnessing their natural passion for playing video games and inspiring them to design games of their own. Presented by the Joan … 







Reflections from a Participant in the Equity and Inclusivity Workshop at IDC  

August 16, 2017

It is not often that I come across workshops specifically related to the intersection of the design of children’s media and the issues surrounding diverse representations of children, critical race theory, and inclusivity. When I saw the call for proposals to the Equity and Inclusivity workshop at the 2017 Interaction Design …