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Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

Developing an Evidence-Based Early Math App

by Tammy Kwan
May 30, 2017

What if there was a better way to introduce math to young kids? For a parent, one of the first math concepts they teach their child is to count to 10. In this exercise, repetition is the name of the game: “Let’s count to 10!…Good! Now, let’s do it again!” … 







Infographic: Parents on How Digital Games Affect Family Life

by Administrator
May 26, 2017

Children today have access to more devices and platforms than ever before. And that means they have access to more entertainment software too. Over the past few years there have been a number of studies looking at video games and children, from how games affect the brain and motivation to learn. … 







The STEM Challenge Inspires a New Career Path

by Sloane Grinspoon
May 22, 2017

Last summer, I had the pleasure of interning with the team behind the National STEM Video Game Challenge. While working with the Cooney Center, I helped create and publish online content to spread the word about the STEM Challenge, and I also had the opportunity to work with students in game design workshops. … 







The App Fairy Interviews Originator

by Carissa Christner
May 15, 2017

The “Endless” apps by Originator (Endless Alphabet, Endless Numbers, etc.) all follow a reliable and effective formula: genuinely funny antics + solid educational content = learning that sticks.  Most of their apps feature a lovable and irreverent cast of cute monsters who help to illustrate the definition of words, the meanings of sentences … 







A Checklist for Evaluating Diverse Children’s Media

by Claudia Haines
May 8, 2017

As a children’s librarian at a small library, a significant part of my job is to find and purchase the best books, audiobooks, puzzles, apps, websites, devices, and even toys for kids and teens ages 0-18. I’m also tasked with making sure families can find them in the library. Some … 







Learning Trajectories in Early STEM

by Julie Samara and Douglas Clements
May 1, 2017

  The STEM Starts Early report talks about learning trajectories in early STEM. What are they? What difference do they make? What Are Learning Trajectories? Children follow natural developmental progressions in learning and development. As a simple example, they learn to crawl, then walk, then run, skip, and jump with … 







The App Fairy interviews Nosy Crow

by Carissa Christner
April 27, 2017

Book publisher and app developer Nosy Crow has the best fairytale apps on the market today. Though many app developers lean heavily on the fairytale stories because they are in the public domain and therefore free to use, Nosy Crow is truly innovative in their use of mobile device capabilities … 







Introducing KIDMAP

by Catherine Jhee
April 26, 2017

Creating inclusive children’s media is a lot like creating a beautiful garden. It requires research, planning, and mindful effort. The Joan Ganz Cooney Center is pleased to announce our partnership with the Kids’ Inclusive and Diverse Media Action Project (KIDMAP), formerly known as Diversity in Apps. This collective, made up of … 







Family Engagement and Early Learning in a Digital Age

by Lisa Guernsey
April 25, 2017

Imagine these everyday scenes: A father and his two-year-old are in their library’s bookmobile, checking out electronic and print picture books they just enjoyed at story time. Kindergartners select photos and drawings for their school’s annual multimedia slideshow. A grandmother and teacher share a laptop, clicking on videos that demonstrate … 







Forest: An App that Fosters Focus and Family Time

by Jordan Shapiro
April 24, 2017

My kids and I recently downloaded a game for all three of our smartphones. Ever since, competition in the house has been fierce. The game is called Forest and the premise is simple. You plant trees to grow a forest. But trees only grow when Forest is the only app running. …