Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

Meet the Winnners: John Korhel, Alex Lawrence, and John Ripple

July 31, 2017

Journey into the depths of an ancient tomb as you navigate The Pyramid, an intricate platform game rich with Egyptian mythology, secret levels, and powerful spells. Created by Parker, Colorado-based teammates John Korhel (age 16), Alex Lawrence (age 16), and John Ripple (age 16), The Pyramid was awarded the High School Team Open Platform … 

Meet the Winners: Ruth Elahi, Hannah Tamagni, and Liakadja Whitesell

July 31, 2017

With the hope of bettering humanity on both a local and global level, Vineland, New Jersey-based teammates Liakadja Whitesell (age 12), Ruth Elahi (age 13), and Hannah Tamagni (age 13) created The Hunger Game, a story-driven platformer. In The Hunger Game, players move through each level learning about ways to contribute to their community. … 

Meet the Winners: Owen Cain, Doanna Nguyen, Gabriel Stevanus, and Tochi Ukegbu

July 31, 2017

In their haunting and elaborate game design, Washington, DC-based teammates Owen Cain (age 15), Doanna Nguyen (age 16), Gabriel Stevanus (age 16), and Tochi Ukegbu (age 16) ask players to step into the shoes of someone who recently took their own life, and has been given a chance to explore the life of someone else … 

Judging a book by more than its cover: Exploring features of traditional and e-book reading experiences that support children’s learning

by Tamara Spiewak Toub, Ph.D.
July 26, 2017

Imagine: a young child looks up at an adult expectantly and hands them a book. It’s hard to say no to a simple request like that, so the adult settles down next to the child and dives into the story. When we break this adult-child book-reading interaction down, there are many elements … 

Common Challenges, Varied Solutions

July 20, 2017

Earlier this spring, I had dinner with some new friends who, like my husband and me, are parents of a toddler. Between bites of guacamole, I briefly described the nature of our ongoing research at the Joan Ganz Cooney Center regarding children’s educational apps—and a common interest was ignited. We … 

Diversity: Brought to you by the letter E: Exposure & Empathy

by Jennifer Kotler Clarke
July 11, 2017

Thanks to the wonderful Dr. Jessica Piotrowski on behalf of the Center for Research on Children, Adolescents, and the Media in Amsterdam as well as Northwestern’s Center for Media & Human Development and the Joan Ganz Cooney Center, I was fortunate to be part of a preconference of the International … 

Celebrating High Chair Philosophers

June 22, 2017

What do sippy cups have to do with STEM learning? Definitely more than you might think, says Elisabeth McClure, recent Cooney Center fellow and lead author of STEM Starts Early, a 2017 report produced by New America and the Cooney Center. Every day, early learners lay groundwork for more advanced science, technology, engineering, and … 

Can Typical Educational Games Support Learning Within Curriculum?

by Douglas Clark
June 21, 2017

The potential of digital games for education is enhanced by the fact that digital games are everywhere. In 2008, the Pew Internet and American Life Project found that 97 percent of those ages 12–17 played computer, web, portable, or console games, and 50 percent of them reported daily or near-daily gameplay. Another Pew … 

Introducing the Diversity Sauce Podcast

by Kabir Seth
June 20, 2017

Recently, with support from the Joan Ganz Cooney Center, the Kids’ Inclusive and Diverse Media Action Project (KIDMAP) relaunched the former Diversity in Apps podcast under a new name: “Diversity Sauce.” Twice a month on Diversity Sauce, we discuss the latest on diversity and inclusion, and interview key players in the children’s media … 

Creating a Digital Media Roadmap for Latino Parents

by María Alvarez
June 13, 2017

On a recent visit to Los Angeles, I had the opportunity to lead 15 Spanish-speaking moms on a field test of a new media and technology workshop produced by Abriendo Puertas-Opening Doors and Common Sense Latino, a Common Sense Media initiative. Developed through two years of collaboration and research, the workshop is designed to provide lower-income parents and caregivers with a …