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Check out what the Cooney Center staff are covering in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

Meet the Winners: Mason Felton

July 31, 2017

It was a love of dinosaurs that sparked inspiration for 15-year-old Mason Felton’s original video game design, Extinction. Integrating rich custom backgrounds and thoughtfully leveled gameplay, the game invites players to navigate Earth as a dinosaur named Jeff, who, despite his omnivore upbringing, aims to avoid meat whenever possible. The peaceful reptile’s perilous journey through … 







Meet the Winners: Pranav Patil

July 31, 2017

Face off with real-life cybersecurity scenarios in 14-year-old Pranav Patil’s original game design, Cyber Champion. After participating in CyberPatriot, a national cybersecurity competition in which students configure systems to be secure, Pranav was determined to educate others on the vulnerabilities of the cyber world. “I wanted to create a fun and simple way for kids to learn … 







Meet the Winners: Kyle Roke

by Katy Svehaug
July 31, 2017

Commended by the judges for exceptional storytelling, 13-year-old Kyle Roke’s game, Artificial, invites players along on a robot’s intense, heartfelt journey to self-discovery. With over 40 levels, patience and problem-solving skills are integral for success. Thanks to his attention to detail and meticulous gameplay development, the Foxboro, Massachusetts-based student took home the Middle School Gamestar Mechanic title in the 2017 National STEM Video Game Challenge. … 







Meet the Winnners: John Korhel, Alex Lawrence, and John Ripple

July 31, 2017

Journey into the depths of an ancient tomb as you navigate The Pyramid, an intricate platform game rich with Egyptian mythology, secret levels, and powerful spells. Created by Parker, Colorado-based teammates John Korhel (age 16), Alex Lawrence (age 16), and John Ripple (age 16), The Pyramid was awarded the High School Team Open Platform … 







Meet the Winners: Ruth Elahi, Hannah Tamagni, and Liakadja Whitesell

July 31, 2017

With the hope of bettering humanity on both a local and global level, Vineland, New Jersey-based teammates Liakadja Whitesell (age 12), Ruth Elahi (age 13), and Hannah Tamagni (age 13) created The Hunger Game, a story-driven platformer. In The Hunger Game, players move through each level learning about ways to contribute to their community. … 







Meet the Winners: Owen Cain, Doanna Nguyen, Gabriel Stevanus, and Tochi Ukegbu

July 31, 2017

In their haunting and elaborate game design, Washington, DC-based teammates Owen Cain (age 15), Doanna Nguyen (age 16), Gabriel Stevanus (age 16), and Tochi Ukegbu (age 16) ask players to step into the shoes of someone who recently took their own life, and has been given a chance to explore the life of someone else … 







Judging a book by more than its cover: Exploring features of traditional and e-book reading experiences that support children’s learning

by Tamara Spiewak Toub, Ph.D.
July 26, 2017

Imagine: a young child looks up at an adult expectantly and hands them a book. It’s hard to say no to a simple request like that, so the adult settles down next to the child and dives into the story. When we break this adult-child book-reading interaction down, there are many elements … 







Common Challenges, Varied Solutions

July 20, 2017

Earlier this spring, I had dinner with some new friends who, like my husband and me, are parents of a toddler. Between bites of guacamole, I briefly described the nature of our ongoing research at the Joan Ganz Cooney Center regarding children’s educational apps—and a common interest was ignited. We … 







Diversity: Brought to you by the letter E: Exposure & Empathy

by Jennifer Kotler Clarke
July 11, 2017

Thanks to the wonderful Dr. Jessica Piotrowski on behalf of the Center for Research on Children, Adolescents, and the Media in Amsterdam as well as Northwestern’s Center for Media & Human Development and the Joan Ganz Cooney Center, I was fortunate to be part of a preconference of the International … 







Celebrating High Chair Philosophers

June 22, 2017

What do sippy cups have to do with STEM learning? Definitely more than you might think, says Elisabeth McClure, recent Cooney Center fellow and lead author of STEM Starts Early, a 2017 report produced by New America and the Cooney Center. Every day, early learners lay groundwork for more advanced science, technology, engineering, and …