Games and Learning Publishing Council

Games and Learning Publishing Council

(A Joan Ganz Cooney Center project generously supported by the Bill & Melinda Gates Foundation)

Game-based learning has emerged as a promising area of innovation in addressing a vital weakness in American educational performance: the need to make academic content more engaging, adaptive, relevant and rigorous for America’s youth.  Growing evidence demonstrates that digital games can be used to advance standards-based content mastery in literacy and math, develop a deep understanding of STEM concepts and build critical 21st century skills that are essential for preparing youth for success in a global and digital marketplace.

Philanthropic organizations, government agencies and academic institutions are now investing significant funds and intellectual resources in promising game-based-learning research and development efforts. Unfortunately, very few of these initiatives have successfully crossed over from small scale innovations to sustainable products or scalable models in either formal or informal learning markets. As a result, private sector investors have been reluctant to help capitalize the sector. This has resulted in a funding gap that is constraining the growth of a new ecosystem of game-based learning products and services.

With generous support from the Bill & Melinda Gates Foundation, the Joan Ganz Cooney Center launched the Games and Learning Publishing Council (GLPC), a multi-sector alliance convened with field leaders and key investors in game-based learning.  The GLPC’s activities sought a deeper understanding of the market dynamics and areas of innovation within the game-based education field.

Council Members:

  • Chairman, Milton Chen, Senior Fellow and Executive Director, Emeritus, The George Lucas Educational Foundation
  • Michael Angst, Co-Founder and CEO, E-Line Media
  • Sujata Bhatt, Founder and Lead Teacher, the Incubator School, Los Angeles Unified School District
  • Linda Burch, Co-Founder and Chief Education and Strategy Officer, Common Sense Media
  • Dee Chambliss, Program Officer, Texas High School Project at Communities Foundation of Texas
  • Christopher L. Curran, Co-Founder and Managing Partner, Education Growth Partners
  • Sara DeWitt, Vice President, PBS KIDS Digital
  • Virginia Edwards, Editor in Chief, Education Week
  • Robert Gehorsam, Executive Director, Institute of Play
  • Din Heiman, COO and General Manager, BrainPOP
  • Erik Huey, Senior Vice President, Entertainment Software Association (ESA)
  • Robert M. Lippincott, Senior Vice President, Education Strategy & Partnerships, PBS
  • Laird Malamed, Adjunct Professor, USC School of Cinematic Arts
  • Deborah McGriff, Managing Director, NewSchools Venture Fund
  • Mark Nieker, President, Pearson Foundation
  • Scot Osterweil, Creative Director, MIT’s Education Arcade and the Learning Games Network
  • Leslie Redd, Chief of Content and Partner Relations,
    LearnBIG
  • Constance Steinkuehler, Associate Professor, University of Wisconsin
  • Lucien Vattel, Chief Executive Officer, GameDesk

 

Updated November 2016

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