Tag Archives: games

87 result(s)

Mood Management and Video Games

The following is an excerpt from Gaming SEL: Games as Transformational to School and Emotional Learning by Matthew Farber and appears here courtesy of publisher Peter Lang.   In the early 1980s, video gaming often meant arcades, quick experiences designed to eat kids’ quarters. These games provided quick thrills, little in the way of nuanced […]

Games in the Lives of Today’s Teens

“We used to love playing Xbox all day. That used to be great. But now that it’s all we really do or have to do, they’re always like, ‘Oh, I’m so bored of Xbox. I just wanna do something else.’” (Boy, Age 17 / Pasco County, Florida) Last year the Joan Ganz Cooney Center launched […]

The Psychology of Video Games: Current Research on the Impact of Playing Games

Billions of people around the world play video games, making gaming one of the most popular forms of entertainment today. Yet while we know there are many positive aspects to video games for learning and play, many still worry that they could also be bad for us. Video games have been accused of making players […]

Pandemic Silver Linings: Antigone Davis and Mary Madden

For nine months, we have been living in the midst of a pandemic that has thrust us all into a “new normal.” Teachers and students across the country have been thrown into an abrupt experiment in remote learning since the spring. Stark equity issues have come into view, and education leaders are worried about the […]

Exploring Data Science Through Video Games

Every day, information is collected on our daily habits, from the groceries we purchase, the music we stream, the websites we visit, and even our physical locations. What happens to all this data? Some are sold for advertising purposes, some may be used for research, while other data is used by particular interest groups. It […]

XR for Informal Learning at iLRN 2020

Corinne Brenner, a researcher and learning scientist at Killer Snails, a development studio that produces science games, moderated a panel at iLRN 2020 about the use of XR for learning in informal environments on June 25, 2020. Corinne shares highlights from the panel, which took place in a virtual environment, with us here.   The […]

Andrew Przybylski: The Future of Digital Play

For the fourth part of this series, we asked experts to focus their predictions on digital play by answering the question, “How will the way children play with digital media change in the coming months and/or years as a result of the coronavirus pandemic?” Opening the black box of digital play Andrew Przybylski, PhD, is […]

Katie Salen Tekinbaş: The Future of Digital Play

For the fourth part of this series, we asked experts to focus their predictions on digital play by answering the question, “How will the way children play with digital media change in the coming months and/or years as a result of the coronavirus pandemic?” A call for caring and care-full play communities Katie Salen Tekinbaş, […]

Can We Build Strength and Empathy Through Games?

The stories that have emerged from the STEM School Highlands Ranch and the University of North Carolina at Charlotte shootings over the past few weeks have been heartbreaking. There is the story of sixth grader Nate Holley, who put his hand on a metal baseball bat, “just in case … ‘cuz I was gonna go […]

What’s Past is Prologue: A Review of The New Childhood

I must confess, I’d never given much thought to the origin of sandboxes. I played in them, my kids play in them, and so I just assumed that children have been building crumbling castles and holes to China since time immemorial. After reading Jordan Shapiro’s The New Childhood: Raising Kids To Thrive in a Connected […]