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The Cooney Center catalyzes change by disseminating research that informs the national debate, stimulating investment in effective reforms. It does so through its publications on timely topics, including the landscape of children’s interactive media, mobile learning, and the debates over media multitasking — all of which have received national media attention.

Digital Promise

White Paper: The Digital Promise: Transforming Learning with Innovative Uses of Technology

The Joan Ganz Cooney Center and Apple present a white paper on literacy and learning in a new media age. Authored by Jeanne Wellings and Michael H. Levine, this paper describes how investment in technology tools, network access, professional development, and new personalized curricula can help schools address each of … 







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What in the World Happened to Carmen Sandiego?

What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned

Developers and others in the video game industry often attribute the failure of the “edutainment” industry in the 1990’s either to a lack of market demand or the difficulty of creating great products. In reality neither of these assertions is correct. This case study debunks some of the misconceptions around … 







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The New Coviewing

The New Coviewing: Designing for Learning through Joint Media Engagement

Produced by the Joan Ganz Cooney and LIFE Centers, the report features case studies written by researchers and producers on the challenges and successes of bringing families together around newer forms of media. The design guide that follows offers essential advice to media producers also interested in engaging children, parents, … 







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MindShift Guide to Digital Games and Learning

The MindShift Guide to Games and Learning

by Jordan Shapiro

How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide … 







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Technology for developing early literacy

Technology for Developing Children’s Language and Literacy: Bringing Speech Recognition to the Classroom

According to the National Assessment of Educational Progress (NAEP), about fifty percent of low-income fourth graders in our nation’s schools are unable to read at a basic level.  In this report, Brown University’s Marilyn Jager Adams, a pioneer in literacy research and practice, points to evidence that speech recognition technology … 







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tap click read cover

Tap, Click, Read: Growing Readers in a World of Screens

by Lisa Guernsey and Michael H. Levine

In Tap, Click, Read authors Lisa Guernsey and Michael H. Levine envision a future that is human-centered first and tech-assisted second. They document how educators and parents can lead a new path to a place they call “Readialand”—a literacy-rich world that marries reading and digital media to bring knowledge, skills, … 







Take a Giant Step

Take a Giant Step: A Blueprint for Teaching Young Children in a Digital Age

In January 2010, the Cooney Center, in collaboration with the Stanford Educational Leadership Institute, convened a Digital Age Teacher Preparation Council, co-chaired by Linda Darling-Hammond of Stanford University and Michael H. Levine, the Cooney Center’s Executive Director, at Sesame Workshop. The Council’s eighteen members from academia, industry, and policy assessed … 







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T is for Transmedia

T is for Transmedia: Learning through Transmedia Play

by Becky Herr-Stephenson and Meryl Alper with Erin Reilly and introduction by Henry Jenkins

In recent years, transmedia has come into the spotlight among those creating and using media and technology for children.  We believe that transmedia has the potential to be a valuable tool for expanded learning that addresses some of the challenges facing children growing up in the digital age.  Produced by … 







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Survey: Growing Up Digital: Adults Rate the Educational Potential of New Media and 21st Century Skills

The Cooney Center conducted a national survey with Common Sense Media that examines parents’ and educators’ attitudes regarding digital media use among young children. Among the findings, parents expressed skepticism about the value of many digital media platforms, particularly when it came to whether digital media could teach kids how … 







STEM Starts Early: Grounding Science, Technology, Engineering, and Math Education in Early Childhood

by Elisabeth McClure, Lisa Guernsey, Doug Clements, Susan Nall Bales, Jennifer Nichols, Nat Kendall-Taylor, and Michael Levine

Tomorrow’s inventors and scientists are today’s curious young children—as long as those children are given ample chances to explore and are guided by adults equipped to support them. STEM Starts Early is the culmination of a deep inquiry supported by the National Science Foundation that aims to better understand the … 







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