Tag Archives: children’s media

12 result(s)

Change is constant…but so are these eternal kid truths

As people rush to predict what’s coming next, David Kleeman reflects on Joan Ganz Cooney, and how some things about childhood will never change.

The Report that Started It All

The Joan Ganz Cooney Center at Sesame Workshop is thrilled to present a newly reformatted version of Sesame Street co-founder Joan Ganz Cooney’s still-relevant 1966 report to the Carnegie Corporation of New York. The Potential Uses of Television for Preschool Education made a convincing case for the power of television to prepare children, particularly in underserved communities, to […]

Can Public Media Level the Playing Field for All Kids?

When Sesame Street first went on the air in 1969, it was part of a movement to help public media reshape what then-FCC Chairman Newton Minow called “the vast wasteland” of programming. Today, more children have access to their own smartphones and tablets than ever before, and almost any kind of content they might want […]

Equity & Inclusivity at IDC: A Workshop at the Interaction Design & Children Conference

The 2017 Interaction Design and Children (IDC) conference took place at Stanford University in California this past June. The conference brought together an amazing community of researchers, designers, educators, and industry specialists who are interested in designing (primarily technology and new media experiences) for and with children. Before the conference began, various groups of people put on […]

Introducing KIDMAP

Creating inclusive children’s media is a lot like creating a beautiful garden. It requires research, planning, and mindful effort. The Joan Ganz Cooney Center is pleased to announce our partnership with the Kids’ Inclusive and Diverse Media Action Project (KIDMAP), formerly known as Diversity in Apps. This collective, made up of media creators, producers, researchers, educators, […]

Unleashing the Benefits of Coviewing With Minecraft Videos

Both Minecraft and YouTube are ubiquitous in today’s children’s media culture. And like millions of other children, my six-year-old son loves to watch Minecraft videos on YouTube. He frequently watches Grian’s how-to-build-it Minecraft videos. He enjoys the silly antics from Pat and Jen of Gaming with Jen, the husband-and-wife team who produce PopularMMOs. And he loves […]

Developing Children’s Media with Diversity in Mind

Across the children’s media landscape, from movies to video games, diversity and inclusion have been hot topics for discussion throughout 2016. Much of the conversation has focused on the finished product, such as an app or toy and whether it does an effective job in reflecting the diversity of the world we live in. Looking […]

Digital Literacy and the Enculturation of the Young

The art and science of storytelling has been at the heart of all good education from the beginning of the humanity. Since before technology, before media, before printing or even writing, education was passed from generation to generation through storytelling. The stories told around the fire before written histories may have had elements of myth […]

From Slide Projectors to Touch Screens

Frances Nankin, Executive Producer and Editorial Director of Cyberchase, has been developing children’s media for 30 years. She is both an educator and a media producer who sees great potential in emerging media platforms to boost kids’ learning. Cooney Center: What excites you about the potential of new technologies to support learning? Frances Nankin: My […]

Achieving e-Quality

As long as media have created content for children, there have been debates about what defines “quality.” From the “penny dreadfuls” to radio to comic books to music, and onward to TV and digital media, parents have been cautioned about wasted time, moral decay or learning delays. At the same time, creators and distributors of […]