Tag Archives: conference

51 result(s)

Please Vote for Our SXSW 2023 Panel!

It’s August—which means it’s SXSW PanelPicker time! We are looking forward to sharing ideas and learning together with friends and colleagues in Austin in March 2023.The SXSW panel selection process

Highlights from ASU+GSV

The Cooney Center team was honored to collaborate with our colleagues at Sesame Workshop to produce —and participate— in some panels at ASU+GSV that were full of rich insights into

The Augmented and Virtual Reality Policy Conference

In the last decade, augmented and virtual reality (AR/VR) have evolved from niche tools for enthusiasts and high-tech industries to more widely adopted communications technologies that have the potential to

Studying Youth and Family Learning During the COVID-19 Pandemic at CLS 2021

When schools shuttered in early 2020 due to the COVID-19 pandemic, researchers from dozens of institutions leaped at the opportunity to investigate how the sudden lockdown would alter formal and

Reflections from a Participant in the Equity and Inclusivity Workshop at IDC  

It is not often that I come across workshops specifically related to the intersection of the design of children’s media and the issues surrounding diverse representations of children, critical race

Learning with Games at GLS11

The 11th annual Games+Learning+Society Conference brought together game designers, educators, researchers, funders, academics, cultural institutions, and everyone in between (…and yes… there are even more individuals interested in learning games).

Games for Change 2015

The Games for Change Festival (April 21-23 & 25), the largest gaming event in New York City, celebrates the positive power of games, again as part of the Tribeca Film

FOSI Annual Conference 2014

On November 12th and 13th the Family Online Safety Institute will hold its 8th Annual Conference in Washington, DC. The event, titled “Redefining Online Safety”, will broach the ever-evolving notion

Games in Education Conference

Games in Education is a multi-day symposium which focuses on the topic of using video games to supplement and inspire in-classroom education. Participants span early childhood through post secondary educators

Serious Play Conference

At Serious Play, attendees listen, share and participate actively in informal sessions dedicated to the discussion of the future of serious games. The Serious Games Conference is produced by the