Tag Archives: digital games

12 result(s)

Families and Pokémon GO

by Kiley Sobel
March 28, 2017

On July 6, 2016, Niantic, Inc. released Pokémon GO, which quickly became one of the most popular mobile game apps in history. In this location-based mobile game, players use the GPS capabilities of their smartphones or tablets to navigate an avatar within a virtual world that is overlaid on top of the … 







Using Games as Primary Sources and Primary Sources as Games

by Allison Mishkin
August 17, 2016

Imagine you were playing a game of Trivial Pursuit and this was your question: What institution has the largest collection of primary sources in the world, a board game on human morality, and now a video game expert? Answer: The Library of Congress Trivial Pursuit was just one of the games featured in our August … 







Parents! Please Take Our Survey About Games and Family Life

by Kristen Kohm
February 2, 2016

Are you the parent or guardian of a child between 4 and 13 years of age?  Does your child play video games?  If so, you are eligible to take a survey about digital games and family life by the Joan Ganz Cooney Center at Sesame Workshop.  Parents who complete the … 







Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms

by Sarah Vaala, Ph.D.
October 21, 2014

I spent last weekend on a camping trip with extended family.  Having just completed a report on the use of digital games in the classroom, I was more than a little eager to consult with the kids in the group about their use of digital games inside and outside of … 







Level Up Learning: A National Survey on Teaching with Digital Games

by Sarah Vaala, Ph.D.
October 20, 2014

Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom?  In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers. The report reveals key findings … 







Introducing gamesandlearning.org

by Administrator
February 5, 2014

Ever since the Joan Ganz Cooney Center opened its doors in 2007, we’ve met a lot of great developers who are producing games for kids. And one piece of advice that they are all looking for is how to get their products funded and distributed as widely as possible– whether … 







Digital Games: A Context for Cognitive Development

by Allison Mishkin
April 9, 2013

Executive Director Michael Levine and former Cooney Center fellow Sarah Vaala have co-authored Games for Learning: Vast Wasteland or a Digital Promise?, the conclusion to the new anthology Digital Games: A Context for Cognitive Development, edited by Fran C. Blumberg and Shalom M. Fisch. The volume takes a broad look … 







Games & The Common Core: Two Movements That Need Each Other

by Milton Chen
March 19, 2013

Recently in one day, I witnessed two expert panels discussing critical issues for our educational system: the first one was on implementing the Common Core for English-language learners, the second was on how games offer an exciting new frontier for student learning and engagement. In the morning, I listened in … 







More than Fun and Games at the NSVF Summit

by Jessica Millstone
May 10, 2012

“Radical change” and “storm the Bastille” were the rallying cries of the inspirational opening keynote of the 2nd Annual New School Venture Fund Summit, held on May 2, 2012 in San Francisco, CA.   This invite-only conference attracts big names from the education reform movement, including:  school chancellors from Newark and Washington … 







National Survey and Video Case Studies: Teacher Attitudes about Digital Games in the Classroom

by Administrator
May 5, 2012

Combining the breadth of a national survey with the depth that case studies can provide, the Joan Ganz Cooney Center and BrainPop have used these two research tools to gauge teacher’s attitudes and beliefs about the effect classroom video game use has on student learning, developmental growth and social behavior. …