Tag Archives: education

49 result(s)

The App Fairy Podcast

by Administrator
May 23, 2017

The Joan Ganz Cooney Center is a proud to support the App Fairy, an original podcast featuring meet-the-author style interviews with top-quality children’s app makers. Created and hosted by children’s librarian Carissa Christner of the Madison Public Library, each App Fairy episode includes behind-the-scenes details about the app development process and research-based tips for using … 







4 Things Everyone Should Know About Early STEM Learning

by Elisabeth McClure
April 17, 2017

This post originally appeared on Common Sense Education and appears here with permission.   Watch a group of preschoolers working in a garden. It’s cute, right? But it turns out they’re learning more than you’d think. According to our new NSF-funded report, STEM Starts Early, co-published by the Joan Ganz Cooney Center at … 







How Educators Can Use Technology to Better Connect to Hispanic-Latino Families

by Amber Levinson
April 4, 2017

In 2013, 25 per cent of public school children in the U.S. were Hispanic-Latino, and this number is expected to grow to 29 per cent by 2025. Within this vibrant and diverse population, many students, particularly those from immigrant families, face challenges in school. Many are tasked with mastering a new … 







Using Games as Primary Sources and Primary Sources as Games

by Allison Mishkin
August 17, 2016

Imagine you were playing a game of Trivial Pursuit and this was your question: What institution has the largest collection of primary sources in the world, a board game on human morality, and now a video game expert? Answer: The Library of Congress Trivial Pursuit was just one of the games featured in our August … 







Exploring Moholy-Nagy’s Artistic Process to Create Video Games

by Sloane Grinspoon
July 14, 2016

What does László Moholy-Nagy, a Hungarian artist active during the early 1900s, have to do with video game design? The National STEM Video Game Challenge and the Guggenheim Museum’s art education team partnered up last month to host a workshop that explored ways to apply Moholy-Nagy’s artistic process to the … 







Developing a Curriculum in Game Design and Development

by Steve Isaacs
June 21, 2016

Steve Isaacs teaches video game design and development to middle school students in New Jersey, and has been recognized as an ISTE Outstanding Teacher this year. Here he shares his experience in developing a curriculum in game design at his school, and offers tips for educators interested in doing so … 







PEEP: Making Science and Math Fun for Young Learners in Spanish and English

by Jessica Rueter Andrews
April 19, 2016

In many ways, the audience for PEEP and the Big Wide World is what you might expect. Every day, thousands of preschoolers, parents, and educators log on to this award-winning public media project to explore math and science—by watching videos, playing games, and finding hands-on activities they can explore in … 







FCC Chairman Tom Wheeler’s Remarks at Digital Equity Forum (video)

by Administrator
March 4, 2016

Remarks of Chairman Tom Wheeler at “Digital Equity: Technology and Learning in the Lives of Lower-Income Families” On February 3, the Joan Ganz Cooney Center and Rutgers University co-hosted a forum at New America in Washington, D.C. We released Opportunity for All?: Technology and Learning in Lower-Income Families  with presentations … 







Mapping the Landscape of Readialand: Michael Levine at The Governance Lab

by The GovLab
July 21, 2015

Televisions, touchscreens, and smartphones are now almost ubiquitous in homes. Many young children are watching, listening to, or interacting with two to three hours of screen media per day. In the latest installment of the Ideas Lunch series at the Governance Lab, a Brooklyn-based action research lab focused on the … 







Designing Media for Underserved Families

A Collaborative Experiment On January 23, 2015, researchers, educators, and digital media professionals spent the day at Stanford’s Hasso Plattner Institute of Design (aka the d.school) to imagine how to better support the needs and interest-driven learning of families with children through digital media. The “Designing Media for Underserved Families” …