Tag Archives: educators

16 result(s)

A Vision for VR in Classrooms in 10 Years

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Lisa Castaneda, Co-Founder and CEO of foundry10, shares an optimistic view of VR’s potential to shape learning experiences in […]

Kicking off Science in the Park

If you happened to be visiting Independence National Historical Park in late October, you might have seen some of us educators and park rangers walking around with cell phones and taking pictures of things not normally featured on the postcards sold in the Park’s gift store. In addition to the Liberty Bell and the Mall, […]

Unleashing the Benefits of Coviewing With Minecraft Videos

Both Minecraft and YouTube are ubiquitous in today’s children’s media culture. And like millions of other children, my six-year-old son loves to watch Minecraft videos on YouTube. He frequently watches Grian’s how-to-build-it Minecraft videos. He enjoys the silly antics from Pat and Jen of Gaming with Jen, the husband-and-wife team who produce PopularMMOs. And he loves […]

Doctors Prescribe More Big Bird, Less Brainless “Screen Time” for Young Kids

This post was originally published on The Hechinger Report and appears here with permission. Over the past several years, at the same time that the words “screen time” became shorthand for children zoning out, several researchers and educational experts have been taking an entirely different track. They have been studying how and at what age children […]

Moving Beyond the Screen Time Debate: The Road Out of the Digital Wild West

Today’s announcement by the American Academy of Pediatrics and the joint statement of the U.S. Department of Education and the U.S. Department of Health and Human Services on “media use and young minds” is a timely response to a hot debate in parenting and early childhood circles: When and how often should young children use […]

Announcing a Tap, Click, Read Toolkit to Promote Early Literacy in a World of Screens

Over the past several years, New America and the Joan Ganz Cooney Center at Sesame Workshop have become known for our book Tap, Click, Read and for our joint research and analysis on how digital technologies could be used to improve, instead of impede, early literacy.  Now our two organizations are going a step further: […]

Coding as Self-Expression

“Ugh! I hate coding!” cried out one of my seventh-grade students. “I don’t see why I have to move Elsa three spaces to meet Anna. It’s soooo boring!” “But with Twine you are coding,” I explained. “I guess,” she responded, unenthusiastically. The above conversation was an actual exchange I had with a student in my […]

#LaunchpadEDU: An App is Not Enough

In the last few years, I’ve worked with a lot of teachers using mobile devices in the classroom. The first week is always exciting – “There are SO many apps to choose from!” Yet, two weeks later, teachers’ attitudes have shifted from optimistic to overwhelmed. “There are SO many apps to choose from—how will I […]

The Education Software Association Foundation’s Education Challenge Grant

The Joan Ganz Cooney Center is proud to partner with the Education Software Association (ESA) Foundation on a number of initiatives, including our very own National STEM Video Game Challenge. We are especially excited about the ESA Foundation for the Education Challenge Grant, which launched this winter.  The program recognizes and rewards educators who “incorporate creativity […]

Exploring Digital Games with Teacher Voice Leaders

One of the most exciting things about receiving a grant from the Bill and Melinda Gates Foundation is the opportunites the foundation provides to connect and collaborate with other organizations.  Last week, Michael Levine and I had the chance to attend the Gates Foundation’s annual convening of organizations working on Teacher Effectiveness.  The groups who […]