Tag Archives: joint media engagement

36 result(s)

Children and Families in the Digital Age: Learning Together in a Media Saturated Culture

We’re thrilled to announce the publication of Children and Families in the Digital Age: Learning Together in a Media Saturated Culture, edited by Elisabeth Gee,‎ Lori Takeuchi,‎ and Ellen Wartella. The book is based on research conducted by the Families and Media Project (FAM), a multi-disciplinary consortium comprised of researchers from the Joan Ganz Cooney […]

Playing together: Using Apps to Augment Relationships Between Adults and Children

The Interaction Design and Children Conference took place in June 2017 at Stanford University. The conference brought together a multidisciplinary community, focused on multiple aspects related to the design of technology for children. As part of the conference, we put together a workshop to discuss Joint Media Engagement (JME) as it relates to the development […]

Podcast Transcript: The App Fairy Talks to Ahoiii

This partial transcript of the App Fairy podcast has been edited for length and clarity. Please listen to the full episode here, and visit appfairy.org for more information about Ahoii. Carissa Christner: In today’s App Fairy episode I’ll be interviewing Wolfgang Schmitz from an app company called Ahoiii. Most of the Ahoii apps feature a […]

Public Libraries: Untapped Resource for Schools?

A new study on public libraries highlights their role in digital literacy and family engagement A recent survey of more than 400 public library directors provides new evidence of how public libraries are transforming to help families build digital literacy skills and become familiar with new technology. The results, published last month in Public Library Quarterly, […]

Infographic: Parents on How Digital Games Affect Family Life

Children today have access to more devices and platforms than ever before. And that means they have access to more entertainment software too. Over the past few years there have been a number of studies looking at video games and children, from how games affect the brain and motivation to learn. With the Digital Games and […]

Forest: An App that Fosters Focus and Family Time

My kids and I recently downloaded a game for all three of our smartphones. Ever since, competition in the house has been fierce. The game is called Forest and the premise is simple. You plant trees to grow a forest. But trees only grow when Forest is the only app running. If you switch to another […]

Roundtable Discussion: Teaching with Games, Part 1

I recently met Paul Darvasi and Aleksander Husøy at the annual UNESCO Forum on Global Citizenship Education in Ottawa, where we were on a panel hosted by the Mahatma Gandhi Institute of Education for Peace and Sustainable Development. The subject of our panel was a debate on the topic, “Innovative pedagogies for ESD and Global Citizenship Education: Is game-based learning the future?” Both Paul and Aleks […]

Families and Pokémon GO

On July 6, 2016, Niantic, Inc. released Pokémon GO, which quickly became one of the most popular mobile game apps in history. In this location-based mobile game, players use the GPS capabilities of their smartphones or tablets to navigate an avatar within a virtual world that is overlaid on top of the real world. As players move […]

The App Fairy Interviews Ahoiii

Episode two of the App Fairy podcast features an interview with app maker Wolfgang Schmitz of the app company Ahoiii. The Ahoiii apps feature an endearing sailor in blue and white stripes named Fiete. I first encountered Fiete in Ahoiii’s advent-calendar-esque Fiete Christmas app when I bought it for my family, and was soon charmed by the its high quality and […]

Meet the App Fairy

Everyone knows that books have authors and artwork is made by artists, but have you ever stopped to think about the people working behind the scenes to create some of the best children’s apps? Allow me to introduce you to some of today’s cutting edge media creators in my new podcast, App Fairy ! For the past several years, I’ve […]