Tag Archives: math

21 result(s)

Bringing Drama (and Literacy) to Early STEM—and Vice Versa

by Lisa Guernsey
September 26, 2017

Opening minds to new ways of thinking about STEM for young children Researchers who study children often point out that teaching science and math in the early years is also a great way to support children’s literacy skills. But teachers and administrators lament that it is not so easy to … 







Developing an Evidence-Based Early Math App

by Tammy Kwan
May 30, 2017

What if there was a better way to introduce math to young kids? For a parent, one of the first math concepts they teach their child is to count to 10. In this exercise, repetition is the name of the game: “Let’s count to 10!…Good! Now, let’s do it again!” … 







Webinar: Engaging Communities of Practice with STEM Ecosystems

by Administrator
April 3, 2017

On March 29, the Joan Ganz Cooney Center, New America, and the Erikson Institute presented a webinar on integrating STEM into early childhood education to the STEM Ecosystems group at TIES, The Teaching Institute for Excellence in STEM. TIES focuses on STEM school design, STEM curriculum, and instructional support for schools. As … 







Teaching STEM to Young Children: An International Perspective

by Vivien Stewart
June 23, 2016

On May 31-June 1, the Joan Ganz Cooney Center and New America co-hosted Fostering STEM Trajectories: at a two-day event in Washington, DC. Vivien Stewart, Senior Advisor for Education and former Vice President of Asia Society, delivered these remarks on how an international perspective on STEM education for young children may … 







So You Want to Make a Video Game?

by Joey Glatt
June 16, 2016

As a member of the Support Team for the National STEM Video Game Challenge, I often receive many emails from students looking for guidance, such as a recent request from Yoel in Dallas who was looking for tips for young game designers thinking about entering a game for the 2016 … 







Catching Up with Inaugural STEM Challenge Winner Derek Lomas

by Katy Svehaug
June 2, 2016

When Derek Lomas learned that 50% of 8th grade students in the United States can’t put a series of fractions in order from least to greatest—a skill that’s generally taught to students in 4th and 5th grade—he knew that something needed to be done. “Fractions are often the mathematical sticking … 







Psychology of Research in Mathematics Education (PME)

by Sam Zelitch
July 15, 2014

Mathematics Education at the Edge provides opportunities to highlight and examine mathematics education research that is: 1) breaking new ground or on the cutting edge of innovative research and research methodologies; and 2) exploring issues with groups that are often positioned at the edge or periphery of educational research such … 







Study Shows Tech in the Classroom Boosts Math Skills for Youngest Learners

by Shelley Pasnik
November 14, 2013

This post was originally published on the Fred Rogers Center Blog and appears here with permission. This week my colleagues at Education Development Center and SRI International and I are releasing findings from our Prekindergarten Transmedia Mathematics Study. This research is part of Ready to Learn, a partnership between the … 







Checking in with Last Year’s Stem Challenge Winner, Martin Esterman

by Martin Esterman
April 17, 2013

Well, it’s been just around a year since I received an email that AdditionBlocks had won the 2012 STEM Video Game Challenge for one of the Educator entry streams. I have really enjoyed being a part of this contest, and thanks to the Cooney Center, PBS, and E-Line Media, a … 







Innovate to Educate: Designing Video Games to Teach Math

by Christina Hinton
November 6, 2012

The Cooney Center has just kicked off an exciting multi-sector partnership with experts in neuroscience and learning, seasoned video game designers, and impact game publisher E-line Media to create an innovative video game that teaches fundamental math skills. This "Gut Sense" team brings together some of the world's foremost experts in learning, brain plasticity, and videogames (Daphne Bavelier and Sean Green); number sense and its relation to school math achievement (Justin Halberda); children's media (Michael Levine and Lori Takeuchi); media law (George Rose); designing action videogames (Sean Vesce and Mike Wikan); and publishing of learning games (Mike Angst and Alan Gershenfeld). This all-star cast is poised to create a videogame for children ages 7-11 that develops the brain's numerical intuitions.