Tag Archives: national stem video game challenge

78 result(s)

A STEM Challenge Winner Shares Her Passion for Game Design with Students

by Olivia Thomas
October 23, 2017

Olivia Thomas was one of the winners of the National STEM Video Game Challenge (2015-16). Now studying computer science and games, interactive media, and mobile development at Boise State University, Olivia has already gained teaching experience of her own as she developed and taught a game design workshop for middle school … 







STEM Challenge Inspires Young Game Makers

by Mark German
August 30, 2017

The National STEM Video Game Challenge has motivated interest in science, technology, engineering, and math (STEM) in nearly 20,000 middle and high school students since launching in 2011 by harnessing their natural passion for playing video games and inspiring them to design games of their own. Presented by the Joan … 







National STEM Video Game Challenge Inspires a Winner’s College Studies

by Olivia Thomas
August 3, 2017

Olivia Thomas was one of the winners of the National STEM Video Game Challenge (2015-16). Now studying computer science and games, interactive media, and mobile development at Boise State University, Olivia recently shared her experience with the STEM Challenge in the “Youth-to-Industry Pipeline: How Challenges and Game Jams Create Career Pathways” panel … 







The STEM Challenge Inspires a New Career Path

by Sloane Grinspoon
May 22, 2017

Last summer, I had the pleasure of interning with the team behind the National STEM Video Game Challenge. While working with the Cooney Center, I helped create and publish online content to spread the word about the STEM Challenge, and I also had the opportunity to work with students in game design workshops. … 







Meet the Winners: Caleb Koo

by Katy Svehaug
November 14, 2016

“I’ve always been interested in crafting stories,” says Caleb Koo, a 15-year-old from Galena, Ohio. “And telling stories through a video game is very easy.” Caleb designed Conquering the Underworld, which won the Middle School Gamestar Mechanic category of the 2016 National STEM Video Game Challenge. In this “choose your … 







Meet the Winners: Elisha Azaria

by Katy Svehaug
November 14, 2016

Aspiring programmer Elisha Azaria, 13, of Pittsburgh, Pennsylvania learned about the National STEM Video Game Challenge from his father — whose work with artificial intelligence helped to inspire Elisha’s winning game design. Created as a complex 3D game, Alien AI Abduction won the Middle School Unity category of the 2016 National … 







Meet the Winners: Kimberly Do

by Katy Svehaug
November 14, 2016

Kimberly Do, 16, has a deep fascination with outer space. An avid member of her school’s NASA Student Astronaut Challenge team, the Plant City, Florida native used cosmological interest to inspire her game design, Escape Velocity, winner of the High School Game Design Document category of the 2016 National STEM … 







Meet the Winners: Zane Godil

by Katy Svehaug
November 14, 2016

Zane Godil, age 12, learned about the National STEM Video Game Challenge from friends in his community of Beaverton, Oregon who had entered in previous years. “It was interesting and exciting to see what they’d come up with and hear about their experiences,” Zane says. With a little encouragement from … 







Meet the Winners: Puja Chopade

by Katy Svehaug
November 14, 2016

For 10-year-old Puja Chopade of Madison, Alabama, major world problems like global warming served as inspiration for her video game design. Puja’s original game, Save the World!, won the Middle School Game Design Document category of the 2016 National STEM Video Game Challenge. In Save the World!, players learn about … 







Meet the Winners: Calvin Khiddee-Wu and Jagdeep Bhatia

by Katy Svehaug
November 14, 2016

Teammates Calvin Khiddee-Wu, 14, and Jagdeep Bhatia, 14, of Green Brook, New Jersey knew from the start that they wanted to design a video game with an apocalyptic setting, and ultimately decided to use their game to tell a story of survival in the wake of nuclear fallout. Their original …