Tag Archives: parents

23 result(s)

Ruff Family Science: Using Media to Support Multi-Generational Science Learning

by Lisa Hamanaka Ellsworth
October 9, 2019

Asha and her 6-year-old daughter, Zara, take deep breaths and blow onto the sails of their sail cars. The cars roll away…quickly at first before slowing to a stop. Zara cheers and exclaims, “I won! Mine went farthest!” Asha agrees and asks, “What was your prediction?” Zara reflects and grabs … 







My Child, Media, and Technology: Providing Guidance to Working Parents

by Maria Alvarez
June 12, 2019

As media and technology have an increasing presence in our lives, more parents are seeking guidance in how to select the best media for their little ones. That has been the case for many parents who have participated in the national Abriendo Puertas/Opening Doors program. They have expressed their worries … 







How Latino children in the U.S. engage in collaborative online information problem solving with their families

by Wendy Roldan
November 13, 2018

This guest post summarizes a research paper discussing how Latino children collaboratively search the internet with their adult family members to solve family needs. The research for this project began while Jason Yip was a Research Fellow at the Cooney Center in 2013-14, and has just been presented at the ACM Computer … 







Infographic: Parents on How Digital Games Affect Family Life

by Administrator
May 26, 2017

Children today have access to more devices and platforms than ever before. And that means they have access to more entertainment software too. Over the past few years there have been a number of studies looking at video games and children, from how games affect the brain and motivation to learn. … 







4 Things Everyone Should Know About Early STEM Learning

by Elisabeth McClure
April 17, 2017

This post originally appeared on Common Sense Education and appears here with permission.   Watch a group of preschoolers working in a garden. It’s cute, right? But it turns out they’re learning more than you’d think. According to our new NSF-funded report, STEM Starts Early, co-published by the Joan Ganz Cooney Center at … 







Digital Games and Family Life: Families Play Both Board/Card Games and Digital Games Together

by Administrator
January 30, 2017

As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, … 







Digital Games and Family Life: When Parents and Kids Play Together

by Administrator
December 16, 2016

As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, … 







Digital Games and Family Life: The Games Families Play

by Administrator
October 20, 2016

As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, … 







Announcing a Tap, Click, Read Toolkit to Promote Early Literacy in a World of Screens

by Lisa Guernsey
October 3, 2016

Over the past several years, New America and the Joan Ganz Cooney Center at Sesame Workshop have become known for our book Tap, Click, Read and for our joint research and analysis on how digital technologies could be used to improve, instead of impede, early literacy.  Now our two organizations … 







Understanding Digital Games and Family Life

by Administrator
September 13, 2016

Once a novelty restricted to arcades, video games have become a deeply embedded part of our lives. As digital game platforms have become increasingly more affordable and more accessible over the past forty years, it has become clear that games aren’t just fun to play, but can motivate people of …