Tag Archives: technology

29 result(s)

My Child, Media, and Technology: Providing Guidance to Working Parents

by Maria Alvarez
June 12, 2019

As media and technology have an increasing presence in our lives, more parents are seeking guidance in how to select the best media for their little ones. That has been the case for many parents who have participated in the national Abriendo Puertas/Opening Doors program. They have expressed their worries … 







Education, Equity, and Empathy: A Brighter Vision of the Future of VR

by Chris Chin
May 21, 2019

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Chris Chin, Executive Director of VR Content at HTC Vive, believes VR has the … 







Tapping the Magic of Childhood to Design Playful STEAM Experiences

by Rosanna Lopez
April 5, 2019

The experience of childhood During the initial phase of onboarding and professional development exercises with the SparkleLAB team, we spend a good part of our time remembering the experience of childhood. Growing up in the Philippines in the 80’s and 90’s, my fondest childhood memories are those of the rainy … 







Bringing Drama (and Literacy) to Early STEM—and Vice Versa

by Lisa Guernsey
September 26, 2017

Opening minds to new ways of thinking about STEM for young children Researchers who study children often point out that teaching science and math in the early years is also a great way to support children’s literacy skills. But teachers and administrators lament that it is not so easy to … 







Webinar: Engaging Communities of Practice with STEM Ecosystems

by Administrator
April 3, 2017

On March 29, the Joan Ganz Cooney Center, New America, and the Erikson Institute presented a webinar on integrating STEM into early childhood education to the STEM Ecosystems group at TIES, The Teaching Institute for Excellence in STEM. TIES focuses on STEM school design, STEM curriculum, and instructional support for schools. As … 







Exploring Moholy-Nagy’s Artistic Process to Create Video Games

by Sloane Grinspoon
July 14, 2016

What does László Moholy-Nagy, a Hungarian artist active during the early 1900s, have to do with video game design? The National STEM Video Game Challenge and the Guggenheim Museum’s art education team partnered up last month to host a workshop that explored ways to apply Moholy-Nagy’s artistic process to the … 







Teaching STEM to Young Children: An International Perspective

by Vivien Stewart
June 23, 2016

On May 31-June 1, the Joan Ganz Cooney Center and New America co-hosted Fostering STEM Trajectories: at a two-day event in Washington, DC. Vivien Stewart, Senior Advisor for Education and former Vice President of Asia Society, delivered these remarks on how an international perspective on STEM education for young children may … 







Texting Parents to Get Kids Ready 4K!

by Shayna Cook
August 4, 2015

During my teaching career, I taught pre-K in high-poverty areas in the District of Columbia, but I also taught for a year in a high-income, suburban area in Maryland. There was a stark difference in students’ vocabulary and background knowledge. Most of my students from a low-income background didn’t have … 







Pioneering Literacy in the Digital Wild West: Empowering Parents and Educators

by Lisa Guernsey, Michael H. Levine, Cynthia Chiong & Maggie Severns
August 10, 2014

Digital apps designed to teach young children to read are an increasingly large share of the market, but parents and educators have little to no information about whether and how they work. Produced as part of a collaboration between the Campaign for Grade-Level Reading, the New America Foundation, and the … 







FETC

by Sam Zelitch
January 28, 2014

FETC, a division of 1105 Media Inc., is one of the largest conferences in the United States devoted to educational technology. The conference gives educators an opportunity to learn how to integrate different technologies across the curriculum – from kindergarten to college – while being exposed to the latest hardware, …