The Joan Ganz Cooney Center and E-Line Media were at the White House today, where U.S. Secretary of Education Arne Duncan announced the launch of the new Digital Promise Initiative.
First established as a non-profit organization created by the President and. Congress through the Department of Education as an effort to promote breakthrough technologies to transform teaching and learning. The 2011 National STEM Video Game Challenge is one of the new initiatives that the Administration hopes will spur research and development and private-sector investment in learning technologies.
The Cooney Center and E-Line Media announced the sponsors and partners that have joined forces to make the second annual STEM Challenge Video Game Challenge possible. The 2012 Challenge will build on the success of the first year by re-uniting the original Challenge sponsors: the AMD Foundation, Microsoft’s Xbox 360 and the Entertainment Software Association, and will add the Corporation for Public Broadcasting PBS KIDS Ready To Learn initiative as a new sponsor.
This year’s challenge will also reunite the original founding outreach partners: the American Library Association, American Association of School Librarians, Boys & Girls Clubs of America, International Game Developers Association and BrainPOP and will add the George Lucas Educational Foundation, Girl Scouts of the USA and One Economy as new Outreach Partners. Together, these partners reach over 10 million young people, many of whom have had inadequate exposure to engaging STEM initiatives and 21st century skills that are so vital in a rapidly changing digital age.
The Cooney Center and E-Line Media will announce the prize categories, jury and rules of the 2012 National STEM Video Game Challenge when the competition launches this November. The 2012 will feature four entry categories; Middle School, High School, Collegiate and Educator.
Learn more about the 2012 National STEM Video Game Challenge at stemchallenge.org.
Read the press release.