Responsible Innovation in Technology for Children (RITEC)

In 2020, The LEGO Group and UNICEF came together to ask two important questions: “What does well-being mean for children?” and “How can digital experiences be designed to enhance children’s well-being?”

To help answer these questions, they brought together partners from around the globe, including the Joan Ganz Cooney Center, to launch a new multi-year project supported by the LEGO Foundation, called RITEC – Responsible Innovation in Technology for Children.

RITEC’s goals are to prioritize children’s well-being in a digital age and help provide businesses and policymakers with the tools and knowledge to put well-being at the center of design.

The RITEC Framework features 8 components of well-being

The project has four phases:

  • Phase 1: defining well-being for children from their own perspectives, including developing a well-being framework available for all to use (launched in April 2022)
  • Phase 2: testing the well-being framework with children
  • Phase 3: integrating what we’ve learned into commercial settings, working with other like-minded businesses
  • Phase 4: getting the word out and sparking conversations on how we can all work to put children’s well-being at the center of digital design!

As part of our strategic priority to promote children’s well-being in a digital world, the Cooney Center leads RITEC’s Phase 4 advocacy work in the U.S. and coordinates with RITEC partners around the world to put the voices of children at the center of how we understand well-being and how we can create digital environments that allow them to move from safe to thriving.

To learn more and to download the research reports, please visit: https://www.unicef.org/innocenti/reports/responsible-innovation-technology-children

The RITEC Design Toolbox is now available: https://www.unicef.org/childrightsandbusiness/workstreams/responsible-technology/online-gaming/ritec-design-toolbox

 

 

UNICEF and the LEGO Group initiated the RITEC project in partnership with the Young and Resilient Research Centre at Western Sydney University; the CREATE Lab at New York University; the Graduate Center, City University of New York; the University of Sheffield; the Australian Research Council Centre of Excellence for the Digital Child; and the Joan Ganz Cooney Center at Sesame Workshop. The project is supported by the LEGO Foundation.

More Content to Explore
publications

Understanding Well-Being in Digital Spaces