Last month, we released Getting a Read on the App Stores, a market scan of literacy apps aimed at young children. We are thrilled to share this commentary from former Cooney Center fellow Carly Shuler, who is the co-founder and CEO of Kindoma, whose apps connect families through video and storytelling. They are currently in the midst of an Indiegogo campaign that will not only help them produce Android versions of their apps, but will allow them to donate a free month of the Kindoma Storytime app to a family that needs it! We hope that you will help us spread the word—small companies that produce high-quality work need our support!
Recently, the Joan Ganz Cooney Center released Getting a Read on the App Stores, a market scan and content analysis of literacy Apps for young kids. I always look forward to these reports, for a variety of reasons.
As a parent, the app stores are overwhelming, and I appreciate any guidance on what’s available and how to make choices for my young children that are oh so attracted to these devices. As a kids’ media researcher, I’m fascinated by the evolution of a market that didn’t even exist a mere seven years ago when I was a bright-eyed fellow at the newly formed Cooney Center and we wrote D is for Digital. But this time I approach with a new perspective—that of a developer. And I have to say, it really is an entirely different lens.
The report is jam-packed with interesting facts and figures, and ultimately guides us towards the point that to really move the needle on literacy, an app needs to be:
Carly Shuler is Co-founder and CEO at Kindoma, the award-winning creator of revolutionary communications apps for kids. Ms. Shuler has over 10 years experience in children’s media and toys, working with leading organizations such as Spin Master and The Joan Ganz Cooney Center at Sesame Workshop. A recognized thought leader in the industry, she has authored a number of renowned reports, including D is for Digital, the iLearn series and The ABC’s of Kids & e-Reading. She holds an MEd in Technology, Innovation and Education from the Harvard Graduate School of Education and a BComm from McGill.
Recently, the Joan Ganz Cooney Center released Getting a Read on the App Stores, a market scan and content analysis of literacy Apps for young kids. I always look forward to these reports, for a variety of reasons.
As a parent, the app stores are overwhelming, and I appreciate any guidance on what’s available and how to make choices for my young children that are oh so attracted to these devices. As a kids’ media researcher, I’m fascinated by the evolution of a market that didn’t even exist a mere seven years ago when I was a bright-eyed fellow at the newly formed Cooney Center and we wrote D is for Digital. But this time I approach with a new perspective—that of a developer. And I have to say, it really is an entirely different lens.
The report is jam-packed with interesting facts and figures, and ultimately guides us towards the point that to really move the needle on literacy, an app needs to be:
- Fun: Kids need to want to play it.
- Educational: It needs to have proven to help children learn.
- Discoverable: Parents/educators need to know about it.
- Sustainable: It needs to be funded and ideally self-sustaining.
- Only 4% of the top 50 paid apps in the sample cost $4 or more. While $4 might seem expensive in this market, where the norm is an expectation of free, this is an important concern for developers, who struggle to create not only quality educational apps, but sustainable businesses.
- Most (71%) top literacy-focused apps for children feature competitive or testing-based activities such as games, puzzles, and quizzes. This is interesting given the movement towards open-ended discovery in education, and—while there will always be a place for apps like these—I hope that the market is willing to try new things.
- Only 2 apps in the sample are explicitly designed to promote joint media engagement (JME), and fewer than 10% allowed users to contact or share content with others. At Kindoma, we are focused on JME at a distance, so this was of a particular interest. I’m not sure if this is an opportunity or a threat. Is this based on lack of demand or lack of supply? For us at Kindoma, this is a crucial benchmark to keep our eye on. More work helping the development community navigate COPPA could have significant impact here.
Carly Shuler is Co-founder and CEO at Kindoma, the award-winning creator of revolutionary communications apps for kids. Ms. Shuler has over 10 years experience in children’s media and toys, working with leading organizations such as Spin Master and The Joan Ganz Cooney Center at Sesame Workshop. A recognized thought leader in the industry, she has authored a number of renowned reports, including D is for Digital, the iLearn series and The ABC’s of Kids & e-Reading. She holds an MEd in Technology, Innovation and Education from the Harvard Graduate School of Education and a BComm from McGill.