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Check out what is happening in the realm of digital kids’ learning. Do you have an idea you’d like to see covered? Let us know!

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S'More

Publishing a Digital Magazine for Kids: The Making of Sesame Street’s S’More (Part 2 of 2)

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How Teachers Can Use Video Games In The Humanities Classroom

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Michael Levine

Playful Learning and Rigorous Assessment: Can We Level-Up the Common Core?

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Photo: Sesame Workshop

Merging Past, Present, and Future into So Much S’More: The Making of Sesame Street’s First Digital Magazine (Part 1 of 2)

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Using a Digital Recording Device to Encourage Talk with Children

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Argubot Academy

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

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Sean Dreilinger

Kids Need Truly Interactive Experiences

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flickr/Adam Fagen

Q-and-A with Alexis Lauricella on Parenting Texts and Language Development

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Flickr/Leon Fishman

Parent Voices: Doubts, then Excitement on Texts to Promote Literacy

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James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

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JP and daugther co-play

We Stink at Playing with Our Kids: Thinking Differently About Playing Together

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Could Text Messages to Parents Help Close the “Word Gap”?

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Immerse, Play, Thrive

Publications

Immerse, Play, Thrive: Designing VR Games to Promote Youth Well-Being (A two-part guide for developers and creators)

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Digital Habits for a Healthy Future

Initiatives

Digital Habits for a Healthy Future