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GDC 2024 – Fair Play Workshop

GDC Conference

Harmonizing Multiplayer Experiences

Location: Room 209, South Hall
Date: Monday, March 18
Time: 9:00 am – 12:00 pm

Natasha Miller  (Senior Research Scientist II, Blizzard Entertainment)
Kimberly Voll  (CEO, Brace Yourself Games)
Weszt Hart  (Head of Player Dynamics, Riot Games)
Michael Preston  (Executive Director, Joan Ganz Cooney Center, Sesame Workshop)
Sarah Jacobstein  (Project Manager, Joan Ganz Cooney Center, Sesame Workshop)

The Cooney Center is delighted to join the Fair Play Alliance at GDC this year to present a workshop as part of the Fair Play Alliance Summit.  

Together, we will go through some best practices for risk assessment to determine where you can anticipate player behavior problems in a game, identifying what good looks like for your game, and using behavior subgroups to create a framework for how to think about the player dynamics within a game. We will then spend time working on practical features or interventions to help enhance your desired dynamics and reduce the problematic ones. We’ll also look at how you can set and measure outcomes to assess how your game and its community are doing from a player-dynamics lens.

Takeaway

Attendees will leave knowing how to assess risk for disruptive behavior, identify healthy behavior for your game, and measure ROI as well as have a tool for thinking about player dynamics through your game lens, and potential interventions to try out at their own studios.

Intended Audience

Game developers, designers, trust and safety professionals, and anyone interested in increasing prosocial behavior and mitigating disruptive behavior in your game.

 

The Fair Play Alliance is an organization of over 300 gaming companies from around the world committed to fostering healthy player interactions as a core part of how we make games.

 

 

Learn more and register to attend GDC

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